What IDOM says about building a team is really important. It's cool that you want to pay people - I wish I could pay people more often. But not paying them also doesn't mean losing their following/respect. If they like you, are excited about the project, and
want to work on it for their own reasons (secondary or equal to monetary compensation) then you'll get a lot more out of them.
Here's an example:
On one of the first films I shot in high school, there were two main characters - an old woman, and an old man. I knew an old man who was about the only "name" actor in our town (in theatre circles - my town has no film industry) who agreed to be in my film - mostly as a favour I think. He had decades of experience at all sorts of levels (though, to be fair, not a lot in film) and had a far more interesting and well written character to play.
The old lady was poorly written, and pretty much had no development. I cast an old woman I met who wanted to get into acting as something to do in her retirement. She'd done one or two acting gigs (one film, one stage - both as extras).
The old lady was excited to be involved. The old man was doing it as a favour. The old lady read the script, lived it, breathed it, studied it in her own time (even though it was terrible). She rehearsed and researched in her own time and bought several ideas to the character. The old man had skimmed the script once and seemed unhappy to be there.
Guess which performer stole the (poorly written, terribly shot, and abysmally directed) show? That old lady landed a speaking role in a feature film last year.
The point is that because someone is a professional, they won't necessarily be what's right for you. They have to care, they have to want to be involved. Similarly, paying someone isn't simply enough - of course it is good to if you can, and can certainly help attract higher levels of talent.
I also didn't realise AM was wanting to be a producer rather than a director. Fair enough. Your approach makes a little more sense. BUT I still standby my original suggestion.
You need at least a little experience to understand WHAT team you need. As I said with my previous post, the number of people you could hire for x scene can be hugely varied. You don't need to be an expert in all the skill areas (though it helps to have some knowledge), but just getting some experience in the creation of a film will help you figure out what/who you need, what you can do on your budget, etc.