I think that a lot of the response we get in terms of viewership has to do with the youtube algorithm, social media presence, project scale, competition level, and base level human responses. It's definitely not all about the quality of your work. I liked you movie.
Ever wonder how some dumb high school kid makes a 30 second video of their friend falling down the stairs, and then gets 2 million views? Think about some practical math. Let's say that kid attends a high school in a large city, with a class size of 2500. Everybody knows everybody else, and within that closed system news travels fast. The kid that made the video tells all his friends at lunch, and by the end of day 100 people know about it. School is boring, people are exited to share any new news. 5 of the hundred have facebook accounts with 300 friends, mostly from that same high school. Even with say 75% overlap, within 7 days everyone in the school has seen the video an average of 2 times.
Over at the youtube, the algorithm doesn't know about high schools or facebook groups or anything, it simply sees a video that has been watched
1. all the way through (because it's short, and people are waiting for something specific to happen)
2. multiple times (because people are showing it to their friends in person on their phones, or because it's funny)
3. Thousands of times a day starting immediately after publication
Now youtube "recognizes" that the video is of interest to people, and begins showing it to random strangers (advertising that you couldn't buy for 50 grand, provided free.) People watch the video, which is funny, short, and requires no investment of time, intelligence, nor expectation of any follow up.
Soon people see the video come up in their feeds, and about week 5, they see that the video has 2 million views. Maybe they wouldn't have watched it before, but now in addition to the lure of watching some hapless person fall down some stairs, there is a second lure. You can watch this video and find out "why did 2 million other people watch this video?" This automatically builds in a second interest lure onto something that was already working ok.
My point is, don't blame yourself for failure, assuming that what you're doing is inferior in some way. There are a lot of factors, and on top of that the generic vicious cycles of the world doing their normal thing.
I've seen people with legendary grade talent end up with 15k views, and people copy paste a clip from the dukes of hazard and get 9 million views. If you want to engineer success, that takes money, everything else is 98% luck and 2% talent.
There is one thing that might be negatively affecting your views, outside of not having a large social circle, and that is the film title. It's not a bad name at all, it's just that if you do a youtube search, as I just did, you'll find that you can type the exact name of your film in, and scroll for pages and pages without being able to find it. That's a disadvantage for a few reasons, most practically, because even a person who knows the name of your film, and is interested in watching it, will have a very hard time finding it without a direct link. So now your audience is down to just people with direct links. If it had been named "Orphan of the Christmas fire" or "Blood on the Sleigh" then people could have probably found it in a search.
This video was 3rd on the search for "Christmas Fire" and had 50 live viewers when I pasted it. It's 2 weeks after Christmas. Another identical video has 18 million views. This is a tripod shot of a fireplace. Similar videos comprise the first half dozen pages of results. It's obviously not "Better" than your movie, which took a lot of work and skill. It's just that the system has gotten so large that there is no one at the wheel anymore, and everything is running on autopilot.
In addition, it's much harder for an actual filmmaker to grow a following than just a video blogger or similar. Building a following these days is mostly about publishing very regularly, with new videos coming out weekly, sometimes daily. It's hard to do that when you spend 3 months making a film. People playing minecraft can broadcast daily.
I know you're saying you don't care much about cultivating an audience, but you do care about filmmaking, which centers around budget, which centers around ..... cultivating an audience.