Tips for a successful low budget film

aka: Things Directors should know; or Why I will research a Director heavily before I agree to work for them, for free.

A bit of backstory:

I have recently been 1st ACing on a deferred payment basis for a feature shooting locally. I did it as a favour to a friend of mine who is the DP. He came on because they're paying him for the use of his Red (after the original DP quit over issues with the Director).
Having generally only worked with relatively experienced people, or at least those who have a minimum film school education, I had never encountered a situation like I did on this set, and I feel like I need to write a memo to the greater indie film world to make sure this doesn't happen on sets where crew aren't getting paid.

Don't take advantage of your crew
Your crew are giving up their time for free for you. To help you make a film. Don't take advantage of them. Thank them at the end of every day. Deferred payment is still working for free. What are the chances the film is going to make money? Probably 0. And even if it makes some money, for a large crew to get paid anything near their normal daily rate... Well, you're going to have to sell a lot. So, don't take advantage.

Stick to a standard day
In some locations, a standard shoot day is 10 hours, in others it's 12. Pick one and stick to it. Don't go over. If you absolutely have to go over it should be because you were working so hard all day and you still have one or two shots left to shoot. It should never be: because we started 3 hours late, because the Director didn't know what the shot list was, because everyone was too busy chatting to actually shoot.

Don't have a forced call
A forced call is anything less than 12 hours between the wrap (and wrap is not the time we cut the last shot, it is the time we wrapped the gear and everyone left) and the next day's call time. Going over a standard 10 (or 12) hour day, and having a forced call is the quickest way to piss a crew working for free off. Sometimes it's unavoidable, but you better have a damn good reason. If crew were charging you their normal rate, you'd be getting hit for overtime and forced calls. And you'd be hit hard. I've heard of overtime days on a forced call being charged at around $350 per hour on paid sets. Just because we're working for free, doesn't mean we wouldn't normally charge you that. It also doesn't make us any happier when we have to do it without getting extra pay.

Shooting shouldn't start until all Pre-Production is done
This seems like a no-brainer, but you can't enter Production until Pre-Production is done. Make sure you've done location recces to all your locations with your Art Director, DP and Sound Recordist. Make sure you've storyboarded what you need to storyboard. Make sure you have a complete shotlist. You can't spend 2 hours at the start of every day discussing the shots for the day with the DP, or choosing the exact spot you'll be shooting within a location.

Call time is start work time
If call time is 0800, then we should be working at 0800. When I rock up at 0745, I expect to grab a coffee, have a quick chat about the day and build the camera. We should be rolling soon after. If a certain scene is going to take longer to light, or the Director needs to discuss things with the DP, or the art department needs more time to dress a certain set, their call time should be before everyone else's. I shouldn't rock up at 0900 and wait around until 1230 until there's actually anything to do.

Have a schedule and stick to it. Listen to your 1st AD
What good is a schedule if you're not going to stick to it? If your 1st AD is saying 'we've only got 2 hours here', you need to shoot whatever you need to shoot in 2 hours. You can't just say 'oh well we can't get it, let's bring everyone back another day'. It's easy to say when everyone is working for free, but on a real set, bringing everyone back for another day is thousands and thousands of dollars extra. You need to know what shots you need to get, and you need to communicate that with your DP. Yes, that means making compromises. It might mean covering the scene in 3 shots rather than 7. That's what a Director does.

Coverage doesn't mean every scene from every angle
Audiences aren't stupid. They don't need to see (for example) a car driving, a car parking, two people getting out of the car, walking to the door, opening the door, walking inside and sitting down. You can cut straight into the dialogue of the scene and the audience will work out that they got there somehow. Not only that, but your coverage for a scene should only be exactly what you need to tell the story. You should have a shotlist worked out prior and it should be as little shots as needed to tell the story. That doesn't necessarily mean you need every single angle of the scene. And if you do want specific angles for certain lines, then you don't need to take the whole scene from the beginning to end. I was recently on set and we were shooting a 3 minute scene. We had 27 shots. That's a new shot every 6ish seconds. Not just a cut, but a whole new shot. Not only that, but it wasn't a fight scene, it wasn't an action scene. It was a family in the park with friends and some dialogue. Are you really going to use all of those shots? If they are all necessary, then that's fine. But you need to know what you're going to use and what you aren't. Also, if it means that it's going to take you 2 whole days to shoot the 27 shots, it's probably time for you to cut it down.

In extreme temperatures, you need to call it a day
Crew aren't as emotionally invested in a film as the Director. You might stand in desert heat or 0 celsius cold to get certain shots if you have to. Crew working for free aren't as forgiving. If it's freezing cold and there's no heat around, nowhere to sit down and not even coffees on offer, you need to shoot it as fast as you can, or call it. That's not the time to be spending 20 minutes discussing irrelevant things.

If you're going to argue with an experienced crew member, you better know what you're talking about
If your experience of film making comes from out-dated books, then don't start talking to the highly experienced crew you've somehow convinced to work for free about the 'proper' way of making films. Don't talk to them as if they've never set foot on a set before, or you will lose all respect from them.

Rehearsals should be done beforehand
Part of your pre should have been rehearsals. And you should have rehearsed knowing the layout, and location that you want. Knowing how the scene is going to go down in your mind. On set, you should really just be blocking the actors and fine-tuning their performance. That way, you don't waste two to three hours at the start of the day rehearsing the actors. On this note as well, you need to know everything for the scene before we start shooting the scene. If that means you need to have a notebook with you with notes on each scene, then do it. But directing of the actors should come in the blocking, then perhaps a little tweak during different shots for positions, eyelines, slight expressions in CUs. If we've shot 4 shots, then there's no use changing an entire action or direction unless we shoot those 4 shots again.

Don't direct when the camera's rolling
I see this happen so many times on digital sets (and even film sets). If we're rolling, then you shouldn't be directing. So many times I see 'sound speed, mark it, frame' and then the Director starts telling the actosr what to do, directing movement etc. As an AC I tend to call out 'still rolling' when this happens as a reminder that we are rolling. Time when we're rolling is money, and if we're working on film, I'll often work out the cost per minute (ie on a 400ft 35mm roll, it's about $40/minute) and call that out. If we're rolling we're rolling, and you should only be calling 'action'. Direction should come before we start rolling.

That's it for now, if I think of more I'll add to it. I just couldn't believe the entire attitude of a certain Director, and I hope that other people planning on making a feature will take these tips on board, before you have a mutiny on your hands, or at the very least a complete disrespect for the Director.
 
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The actors on my feature (Surviving Family) were paid. I told my director that I would pay for one day of rehearsal (all I could afford) of whatever scene or combo of scenes she wanted.

She used it for a pivotal, very choreographed scene, and it was well worth it.

Everything else was rehearsed while the crew set up the lights and camera.
 
On set rehearsals are standard procedure, and I hate when we're asked to 'shoot the rehearsal' because it's then no longer a rehearsal.. but yeah, rehearsals of the scene itself should be done whilst setting up lighting and camera, and then a couple of rehearsals for camera, and then shoot. If you need to spend three hours rehearsing scene then.. I dunno, maybe movie directing is not for you :P
 
On set rehearsals are standard procedure, and I hate when we're asked to 'shoot the rehearsal' because it's then no longer a rehearsal.. but yeah, rehearsals of the scene itself should be done whilst setting up lighting and camera, and then a couple of rehearsals for camera, and then shoot. If you need to spend three hours rehearsing scene then.. I dunno, maybe movie directing is not for you :P

Agreed. :)
 
RE: Rehearsals
This would be pretty true on a large production. It is not always possible (if ever at all) to do on a tiny production. Knowing blocking, location, so on and so forth with that sort of depth requires having access to the location months prior, and being able to go in and tweak to your desire.

That's called money.

Low Budget = No Money.

I've only worked on micro budget stuff. But I always rehearse. I don't have to rehearse on location. But I call everybody to somebody's house, I describe the layout of the actual location and we go over the lines. If some of the lines seem fake, I change it. I think rehearsal is not that difficult to do, and is almost a necessity if you want to have a good shoot day. I figure out an awful lot during the rehearsals. What I'm saying is that no matter what your budget, if you really want to, you can hold rehearsals. It makes your life easy on the shoot day. It makes everybody else's life easy as well.
 
...., I had a lot of the actors commenting to me on how the previous rehearsal period was a complete waste of time because the Director was changing things completely from the rehearsal, to the point where he was contradicting himself (ie, the actor would do something in rehearsal, he'd say no I don't like it do it this way and then on set he would say no I don't like it and ask the actor to do exactly what they initially did in the first rehearsals).

Jax, I'm not trying to nitpick. But I think it's important that the director has the option to change his mind. I change my mind every now and then, because even when I plan something, the set might make it impossible for me to achieve it, and then I go with something else, even though I told everybody something different before. It doesn't happen often, but it does happen, almost invariably when I want a smooth dolley shot and fail to achieve it. I don't know the circumstances with you and this particular director, but I would like to reserve the right to change my mind.
 
Hey Alcove, what's it going to take for people to learn this. I just shot something and everything was budgeted for but sound. Why can't we get out brain to wrap around the fact that without good audio everything else is useless???? why why why??? What's the best way to tell someone, that without good audio, all the time you spend on set is pretty much worthless?

I don't know what the sound will be like yet, but I know it's going to be crap. More money will be spent on ADR if the producer wants it that way.

It's the same with me, I showed some stuff I shot to some people and as soon as I told them I recorded to separate field recorder, they just couldn't wrap their heads around that.
 
Hey Alcove, what's it going to take for people to learn this. I just shot something and everything was budgeted for but sound. Why can't we get out brain to wrap around the fact that without good audio everything else is useless???? why why why??? What's the best way to tell someone, that without good audio, all the time you spend on set is pretty much worthless?

I don't know what the sound will be like yet, but I know it's going to be crap. More money will be spent on ADR if the producer wants it that way.

It's the same with me, I showed some stuff I shot to some people and as soon as I told them I recorded to separate field recorder, they just couldn't wrap their heads around that.
 
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Jax, I'm not trying to nitpick. But I think it's important that the director has the option to change his mind. I change my mind every now and then, because even when I plan something, the set might make it impossible for me to achieve it, and then I go with something else, even though I told everybody something different before. It doesn't happen often, but it does happen, almost invariably when I want a smooth dolley shot and fail to achieve it. I don't know the circumstances with you and this particular director, but I would like to reserve the right to change my mind.

Dont get me wrong, I'm not suggesting a Director can't change their mind, tweak performances, or whatever. But, having an actor do it thirteen different ways before you eventally decide that the way you want it is the exact same way they originally did it three months ago in rehearsals, and what you intially said you hated because it didn't fit the emotion of the scene..
Again, yhis is just things I heard on set, so how accurate it is, I'm not sure. I did see us go through an actor doing an action 5, 10 different ways before the decision was made.. I also saw the Director ask us to put the camera in 4, 5, 6 different positions before he decided the best one is the first position we were in (and where the DP had placed the camera becasue he knew the shot would work best there).

If something isn't working, then by all means change your mind but you also need to know what you want. Apparently the previous DPs last day consisted of him setting up the camera, then the Director telling him how bad the composition of the shot was, then he had to reset the camera in 4 different positions, before the Director asked him to place the camera in the initial position the DP had put it in and asked him to roll. The DP I was working for was a lot mor patient..
This Director also wouldn't enter into any discussion about what the shots were that we absolutely needed, what we could possibly cut if we were running behind, or what any of the issues with certain shots were: rather than discussing an issue with the DP, he'd try to fix it himself..
 
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If I saw a doco on the making of the film, I'd laugh hysterically and think 'there's no way this is real'. But I lived it man :P It was simultaneously hilarious and frustrating/infuriating...

Even simple suggestions from the DP like 'let's do the shots with the 85mm seeing as we've got it on the camera already and then pick up the wider ones you want to do' were met with responses like 'no that's not the way it's done, you'll mess with the flow of everything'.

It actually became a running joke where one of us would suggest something to make the shot look better, or the current day run better and he'd dismiss it because it was a 'bad idea' and then after 15 minutes of discussion, he'd come up with this great idea of how we could make the shot look better or how we could make the day run better - except it was the exact thing we'd suggested at the start.
 
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"one of us would suggest something to make the shot look better, or the current day run better and he'd dismiss it because it was a 'bad idea' and then after 15 minutes of discussion, he'd come up with this great idea of how we could make the shot look better or how we could make the day run better - except it was the exact thing we'd suggested at the start."

Unfortunately, I've known a lot of people like that.
 
Out of pure curiosity, would it be possible to see any of this director's work on YouTube or Vimeo? I realize you haven't given a name in this thread, and I don't want to slam anybody, but I am really curious as to how the final products come together.
 
I do not know how to impress this upon filmmakers. Many, despite failing over and over again when it comes to audio, never seem to learn this lesson. A part of the problem may be that they hear the audio the way they want to hear it, and not as it actually is.

Believe me, I have definitely taken your advice to heart -- bad sound means a bad overall product. But my problem is, instead of spending the money to get better production sound, I just avoid it. Pretty much all of my projects consist of music on top of the video.

I think the reason for my outright avoidance of production audio (and I'm only speaking for myself here), is that I don't understand the audio post production process. I see a lot of tips and tricks and such about how to mic people and operate a boom, but not a lot about what you do with it afterward. And since I'm still firmly of the "one man operation" status, I would need to know how to do audio post production just as well as I know how to edit my visuals. Right now it just seems like that step of post is "that thing that you pay your audio guy to do."

If I understood the process (links for places that cover this but I've missed?), I would seriously consider investing in the equipment.
 
Here are a few books to get you started:

The Recording Engineer's Handbook - Bobby Owsinski (Basic recording techniques and terminology.)

Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema - David Sonnenschein (A more artistic and philosophical approach.)

Practical Art of Motion Picture Sound - David Yewdall (As the title says, a more nuts and bolts look at the process.)

Dialogue Editing for Motion Pictures - John Purcell

The Sound Effects Bible - Ric Viers

The Foley Grail - Vanessa Ament



The big problem is you're asking for quick answers for a process that people like myself have spent years learning in a practical way. Half of the "answer" is a proper listening environment which is relatively pricey (sound isolation & treatment, good speakers properly set up and calibrated). The proper tools and learning how to use them is also pricey and time consuming. That's why there are people like us, so you don't have to spend years and huge amounts of cash learning what we know and buying the gear to do it.
 
Yeah, that's kind of what has put me off doing any sort of audio work: the cost is too prohibitive. By the time I have the money to get all the tools, I might as well hire someone else.

But surely there must be a more basic level of audio post production? I don't have DaVinci Resolve for color grading, but I can still make perfectly fine looking images with a 3-way color corrector (provided that the source is good). Is the same sort of thing possible with audio -- I don't have Pro Tools or fancy speakers but could I still make something decent with Soundbooth if I knew how?

Or perhaps that's wishful thinking...
 
As I mentioned, it's accurately hearing what's there. If the room in which you are editing the dialog has bare walls you will not hear the reflections as they were originally recorded. Certain frequencies will be over or under emphasized. The use of quality near-field monitors can somewhat mitigate these problems, but not eliminate them.

As I delineated in another thread you can do simple things that will help. A room with lots of carpeting, curtains, soft furniture and adding a few sound blankets (or even quilts, moving pads and the like) is a start. Making sure that the speakers are equidistant from the back and side walls is another thing you can do. Decent speakers will more accurately reproduce the audio.

The DAW (Digital Audio Workstation) is not of primary importance, although some DAWs such as Pro Tools, Logic, and Nuendo are most definitely more powerful and specifically adapted to doing audio post work. There are a few plug-ins that are close to being mandatory. You can do a lot of noise reduction with EQ, but dedicated NR programs like iZotope RX, Waves and Cedar are sometimes the only solution for really troublesome noise issues. The basic reverb that comes with most DAWs is okay, but the more detailed IR/Convolution reverbs like Altiverb are much more realistic and are more suited to recreating natural spaces so you can match the reflective properties of the production audio. One audio suite plug-in that has become almost mandatory is Vocalign. This "reads" an original voice/vocal performance and can conform a subsequent performance - such as ADR - to the original to the point where it is visually indistinguishable from the original.

The books I listed will give you the information you need from a technical standpoint - such as checker-boarding dialog, how to record Foley, how to create and edit sound FX - but the real "trick" is spending hours playing with your "toys" and getting to know what they do. Even more important is spending a lot of time listening in your audio editing environment. Listen often to films with which you are familiar that have similar locations to those in your own projects. Then you can "mimic" the big budget productions so that you are at least in the same county.

How many hours have you spent writing, or learning a camera or an NLE program? You'll have to spend as much time, if not more since audio is so foreign to you, to achieve proficiency.
 
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