Ernest Worthing said:A good solo effort. Quite creepy and not showing the actual 'monster' helped tremendously.
Foley was a bit lacking. I understand that you wanted to go for a quite lull before scaring everyone with the louder sound but that can be done without having dead spaces in sound. It detracts attention when we hear the door open but not the footsteps going down the stairs.
AudioKnightly said:Some jumping of the line stuck out to me (cut to the door knob could have been flopped to cover it up a bit), but the video was processed well for being shot with such a long DoF. The VO up front could have been slightly more specific about not going into the door rather than "not going there" which has a different meaning than just location.
CreepinessKnightly said:The Audio was actually put together with sound effects, processed dialog and music. Very nice, well timed audio cues and the breathing added to the creepiness making it feel more claustrophobic.
StoryKnightly said:I didn't really get a sense of space from the basement (which is generally expected of lower budget filmmaking), but you told quite a bit with the closer shots. I thought the timing was really good on the scares. Enough build time and a good audio hit and cut to something unknown. There was definitely something down there that should have been left alone
Knightly said:A little more explanation in the backstory of something happening downstairs may have leant more to the main character's motivation for going downstairs. Perfect premise for something of this length, just missing a little bit of detail in the story telling.
-1 for being an older piece not created directly for this competitionErnest Worthing said:I like the scope and story you wanted to establish but the acting here was what held the film back for me. I could not suspend my belief when I could see the acting and over acting.
AudioKnightly said:Mature lighting in the scenes. The camera work is shakier than I like, but presented information well. The Flashback cuts were quite hard and didn't lend to keeping me in the story. Perhaps overlapping with the VO could have bridged that gap a bit for me. Obviously heavily compressed, I'm not marking down for that at all.
CreepinessKnightly said:Fun 90's straight to VHS vibe to it with the hard audio cuts and the heavily synthesized music. Dialog was missing the lows and some was covered up by the same frequencies in the music at times.
StoryKnightly said:I don't get the feeling that creepy was the intention of this production. There were some cool moments though. Really liked the coffin scene. Nice atmosphere in the lighting throughout.
Knightly said:These was a solid premise in there. I'd rather have been presented with the premise rather than having it explained to an audience proxy. I also get the feeling that this is a bigger story that needed longer than 10 minutes to develop. It's never actually stated that Lena is the agent they're talking about. I wanted our proxy to come to that realization and see her reaction to the age/experience/reality of the lady next to her.
PictureErnest Worthing said:This could have been a very scary and creepy film and I appreciate what you were trying to do here. The audio quality was what kept on distracting me and kept me from getting into the film.
AudioKnightly said:Not bad for lighting at night (one shot with the light in camera which stands out). Shots were a bit wide for my tastes, didn't lend themselves to me connecting with any of the characters. Camera work otherwise was just about right for the story.
CreepinessKnightly said:Dialog was a bit low and thin, especially considering the volume of the chainsaw. The music was creepy throughout, although it didn't seem to punch the key moments.
StoryKnightly said:The first few shots had me ready for a great deal of creepiness, but the pacing of the first few kills didn't ramp me into the swing of it. A little more time with the characters and letting me know their fears could have helped here. You almost threw too many kills into the 6.5 minutes. I'd rather you have spent 10 minutes just on the camping group. That would have allowed you to really turn the tension up before unleashing the gruesome.
Knightly said:Borrowed theme, but effective. Again, I'd rather you had had me part of the circle of friends as an audience member before starting to off them. I'd have been more invested… it almost felt like 2 stories with the same villain.
PictureErnest Worthing said:Make up, props and prosthetics really enhanced this film. The vibe could've been over the top but somehow you managed to keep it from getting there. Kudos for that. Laugh at the end, downright creepy. Chills were felt.
AudioKnightly said:The lighting could have used a little bit of finesse, but You really went for it and it worked! The contrast between the real world and the hallucinations was fantastically achieved. Image quality was good and I could feel the sense of place and confinement within her psychosis due to the variety of the shots and the wider establishing shot in the middle.
CreepinessKnightly said:Nothing stood out as "wrong" to me… the dialog (laughter) was slightly hollow, but the levels throughout were good. Well put together.
StoryKnightly said:The setup here was quite good and you actually had me worried that she would drive away. Her malaise was well established early on and the fear of what could happen paid off at the end… I'd have liked to have seen more blood on that last sequence though.
Knightly said:This was well put together using what I like to call the "Volleyball" method (mostly I apply it to comedy, but works with other forms of storytelling as well). Bump, Set, Spike! Problem established, tension mounted, ending paid off in spades
PictureErnest Worthing said:I prefer Bloody Maria's. Same thing but tequila instead of vodka. But you would know that.
This was hilarious, unexpected and well timed. As an 'avid drinker,' it hit the sweet spot
AudioKnightly said:Perfect shot for this, but lighting was a bit "hot". Angle seemed slightly off as well, probably due to trying to avoid getting the camera in the mirror.
CreepinessKnightly said:All that was needed was in there… nothing too loud or soft. A bit of echo due to the environment (and on camera mic?).
StoryKnightly said:Had me waiting for the big scare at the end… creepiness was good.
Knightly said:Pay off was better than I anticipated Well played sir! Short and sweet too - with just enough pepper and tabasco.
PictureErnest Worthing said:I think this was a *valiant attempt at doing a lot with little; something I'm a big fan of. However, it was not timed well. The slow takes and editing made it lag. It needed to be paced much tighter to keep our attention focused.
AudioKnightly said:Lighting was a bit harsh, but it was lit - often not done. Good variety of shots, some a bit long for my tastes, but not by much.
CreepinessKnightly said:Much of the sound fx was missing the bottom end. The knocking also seemed a touch to rapid, not letting me grasp onto them as individual knocks… the missing lows on them also had them sounding a little less woody than I'd have expected. Music was wonderfully creepy throughout, but it felt a bit out of place until he was making the sandwich.
StoryKnightly said:Well done with the knocking and the symbolism, although it started creepy and may have been stronger if we came from a place of sorrow and worked into the creepiness. Emotional journeys from one place to another are often stronger than staying the course throughout a story. Most of this was just the music, so would have been a case of having the music start somewhere else emotionally, then move into what you had going on. At the door, a splash of light on the background would have helped your actor stand out in the doorway as a silhouette as well… or at least a rimlight on his shoulders from inside the room.
Knightly said:Fully developed story beginning to end. Good use of symbolism. I liked the picture going missing and ending up elsewhere. Some of it was a touch cliche, but we have to use shortcuts to communicate to our audience, especially in this short a form.
and it's not something that you can get from showing your work to friends and family for the most part.