As some of you know, I've recently started a Kickstarter campaign to offer Red Epic stock footage for only $1 a clip. But for some reason, we are getting extremely poor traction.
Let me see if I can offer some insight starting with this. Traction, honestly, isn't created for any solid project after the project is launched. In any industry, especially one that relies on word-of-mouth as much as ours, you have to start the traction
before you launch anything.
That means you probably should go to all sorts of forums to start an inquiry on who's interested, what they would like to see, and building around that.
So, the first tip for any kickstarter or fundraising campaign?
Start BEFORE you start, and get people involved.
I didn't do this on my first campaign, it came out of nowhere and we had a pretty dreary start. We were basically catching up to our own campaign by the time we got to our 2K mark, and that was ROUGH.
We launch our next campaign in about a month, and we're going for 60K+. We've already begun to reach out to bloggers behind the scenes and generating excitement within the niche. They're foaming to hit their readers with the info, and that attitude will see a strong run.
Check out the "DOWN AND DANGEROUS" film on Kickstarter. That's a friend of mines, Zak Forsman. In less then a week he's already at about 15K of his 30K goal. I'll go into how that's possible in a second here, but part of it was talking about it before it even came about.
We've made a solid video, followed tons of people on twitter, set up a facebook page and pushed it, written letters to bloggers and sites that would have interest, offered free product for just a retweet or mention, given a 2/1 cupon, announced it on the boards twice, sent it out to all our collective mailing lists, talked to people in person, made phone calls, gotten the word out to several podcasts, and more.
You did the right thing, perhaps a little late. More important than starting early is actually having a relationship with the people you're approaching. I mentioned Zak Forsman in the preceding paragraph. Zak has a very strong indie film community following and it's well deserved.
He gets his name out there, his work is out there for people to check out, he attends film festivals and networks like a mother. He helped me push Superseeds as well, and he and I have an open conversation constantly about our work and push each other to our friends. Naturally, my following isnt' as large, but learning this made me break out of my shell to start networking.
A successful campaign hinges on having more outlets than just friends and family. Second tip:
Build your network before you even consider a project. Years in the making, this one. Start now if you haven't.
We're edging towards $250. We spent over a grand on the video alone. So we're offering the best deal ever seen, for a product that benefits millions of people, and we're doing terrible.
I think your lowest buy in (1.00) is so low that you may find people not taking you very seriously. Stock Footage prices exist at a certain denominator for a very... very good reason. It's quality material, stuff that you plug into major motion pictures or television.
The people who are going to spend the real cash on your 5K library will see a "low budget not worth it" stigma to your pricing approach. I'm also not saying that you're wrong, but consider that the best sales pitch is one that isn't selling on price, but benefits.
A low price should always be icing on the cake, not the cake itself.
In our upcoming campaign, a digital download will be 25.00 at the least . This is the average amount of a Kickstarter donation. At this level, we can't afford to give someone a DVD or a BluRay. Add in shipping and pressing costs of a nice package and the 25.00 becomes 20.00(ish). Not efficient.
The Pledge for a DVD will be about 40-50.00, and trust me, it's the right number. Kickstart search JOKE AND BIAGIO for an example of how to structure rewards efficiently and effectively. These two are ROCKING it hardcore, and are great personalities to boot.
Tip Three:
Price Pledges Properly. Don't get in over your head on your overhead, and make sure your product looks valuable to your target demo.
What exactly Am I doing so wrong? I'm looking at kickstarter pages for hippies that want to build a box kite, and they've got 6 grand in pledges in the same time. Who does that help?
Kickstarter's definitely not just for hippies, though. There are a few Sci-Fi short films that've launched to 30K plus. Kickstart search: Discworld
Can you believe a short film raised 50K??? I can, because they had a presentation that hit their niche's tastes. Make sure you're pandering to who you're going after.
Stock Footage isn't something that no-budget productions use alot and it's not because of the cost, it's simply that they have no idea how to use it properly or what value it adds, or have no use for it all. The people who are going to pay for your stock footage have access to libraries that they trust.
If you want to compete, 5K promises won't be enough. You have to know how to hit that audience.
Tip Four:
Know who your enemy. xD haha. well, maybe not enemy!
http://www.kickstarter.com/projects/156967912/the-1-ultra-hd-footage-library
What is so terribly wrong with this? This thing is a huge effort, and a community service, but I get the impression that I'd be getting further with a 6 song EP singing about cats through autotune. Why?
And at the end of the day, Papertwin said it already:
Sometimes it just isn't the same as another campaign. You've still got time, you never know what'll happen, but take a look at what others are doing and implement accordingly.
You may do much better with the Cat Tracks, but is that what ya wanna do?
On another note, just in general, the people doing these great kickstarter campaigns all have great followings. If no one knows who you are but friends and family, then no one knows who you are but friends and family. It's everyone's job, as a filmmaker, to push themselves into the public eye and build TRUE fans (not Twitter spammers) so that they can keep doing this.
I'm guilty of not doing that, but recently have begun to branch out and really be open about my process and how I'm doing things at this level.
Anyway, those are my thoughts! Still, don't sweat it too much... it can always turn around.