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Old 03-12-2018, 05:14 PM   #31
Modern Day Myth Prod. LLC
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I have the same issue with this model with both Blender and HitFilm, which is why I am sounding the alarm. I will take another shot at it with Daz 3D. If it doesn't work for Daz 3D, I will start considering my backup plan.

Daz 3D seems to support more formats than HitFilm and Blender.

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Old 03-12-2018, 06:57 PM   #32
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Look.
It opens the model without the textures, right?
Did you try and covert the textures and then apply them?
tga is just an image file: all textures are image files. If hitfilm can't open tga, try jpg, tiff or whatever works.

Have you ever imported an object and applied textures to it?
I'm no expert on 3D, I took those classes not to become a 3D animator, but to be able to communicate with them on a technical level. Textures are always a PITA, IMO, unless you really know how to apply them.
You can try every free or not free 3D program out there: in most cases you'll still have to apply the textures yourself.

Last edited by WalterB; 03-12-2018 at 06:59 PM.
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Old 03-12-2018, 08:33 PM   #33
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That EBay seller seems okay, but be careful.
If you're unhappy with it, you pay for return shipping to the Philippines. $30(?), 2-3 weeks to get there?
Is that time counted as part of the 30 days in which you need to return it?
Will they give you a full or partial refund if you go past 30 days?

I ordered a defective product from someone in China & they exchanged it with something also defective.
It took several weeks.
By the time I wanted to file a complaint, EBay said it was too long since the original purchase.
It's a loophole that prevents their seller rating from getting lowered.
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Old 03-12-2018, 10:09 PM   #34
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There's always PayPal's buyer's protection. It is offered to customers for EBay purchases and don't forget EBay and PayPal are part of the same company.
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Old 03-12-2018, 10:11 PM   #35
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Quote:
Originally Posted by WalterB View Post
Look.
It opens the model without the textures, right?
Did you try and covert the textures and then apply them?
tga is just an image file: all textures are image files. If hitfilm can't open tga, try jpg, tiff or whatever works.

Have you ever imported an object and applied textures to it?
I'm no expert on 3D, I took those classes not to become a 3D animator, but to be able to communicate with them on a technical level. Textures are always a PITA, IMO, unless you really know how to apply them.
You can try every free or not free 3D program out there: in most cases you'll still have to apply the textures yourself.
Blender seems to get the textures right on more models than HitFilm. HitFilm does have the New Blue Fx plugin that allows some additional coloring options.

However, for something critical like getting a jewel texture right to make a crystal look like a crystal, that seems to be a problem with this model. The textures just aren't translating.

Last edited by Modern Day Myth Prod. LLC; 03-12-2018 at 10:26 PM.
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Old 03-12-2018, 10:34 PM   #36
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The suggestion to get a custom built model that doesn't resemble any famous sci-fi spaceships came from a filmmaker friend of mine in Texas. And, that seems to be a good suggestion. This party in the Philippines makes the most original models I have been able to find. And, by adding my own details, it should be even more original.
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Old 03-12-2018, 10:36 PM   #37
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I was up late last night downloading, installing, and registering the Daz 3D package. So, I need to catch up with rest, since I am back with my day job. It may take a few nights before I give Daz 3D a shot with the model.

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Old 03-12-2018, 11:11 PM   #38
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I saw a post on HitFilm's tech support section asking HitFilm to make Blender textured files importable in HitFilm. I tried it myself, seeing Blender gets the textures more accurate only to discover the Blender textures turn up invisible in HitFilm.

So, there is room for improvement with HitFilm and 3D editing.
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Old 03-13-2018, 10:41 AM   #39
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I'm still confused as to why you can't do this 100% in Blender. There are lots of tutorials on texturing/UV Mapping (in Blender). It's really not that hard. It seems like adding another software to the workflow would only complicate things.
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Old 03-13-2018, 10:51 AM   #40
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Old 03-13-2018, 11:32 AM   #41
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Great place, and I'm happy I found it. Thank you!



Modern Day Myth Prod. LLC:

The link I posted above is a tutorial for adding textures in Blender. Admittedly, it's not "easy" at first, but hang in there and put in an hour or two of study time, and you will be surprised how easy it gets. I'm not even great at it by any means, but I've been teaching myself Blender for the last few years, and it's been rewarding to say the least. Also, the same guy who did this tutorial has a lot of other good ones that cover various things, mostly photorealistic modeling. Hope that helps.
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Old 03-14-2018, 12:07 AM   #42
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Thank you Kailborg for the tutorial. However, it doesn't help in creating a texture that is supposed to be a texture as reflective as a crystal or a precious gem. Standard flat colors, I can do. As WalterB pointed out, my attempt when the resolution got shot down to 720p ending up looking like it was made out of sugar. I am thinking that is why metallic colors and jewels are so hard for illustrators to do for print media. I may have to go with the wooden model and customize it to get something with convincing crystal technology for a ship design, if cg can't work.

HitFilm can do flat colors as well. I do need to spend more time with all of the 3D software I am getting. That goes without saying. I figured out how to manually import new textures into Blender. So, I see progress in that area of it. Hoping to have some time this coming weekend to spend more time with the software.

Thanks for you help and welcome to IndieTalk. There are many good people here willing to help members on this Forum.
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Old 03-14-2018, 12:11 AM   #43
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Here are photos of crystal sculptures. From these photos, you can see how much harder it is to replicate crystals over flat colors.

https://www.etsy.com/market/crystal_figurines
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Old 03-14-2018, 01:18 AM   #44
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I just contacted a studio model maker, asking for help and gave him a budget. I also asked if my budget is too low, if he can recommend someone who can work within my budget to get an original spaceship built to shoot in front of greenscreen. That's another option I am looking into. It doesn't hurt to ask. He makes some of his models with a 3D printer.

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Old 03-14-2018, 02:17 AM   #45
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The model builder got back to me. He suggests I build my own. He did say an old school minature will come out better than a cg spaceship.
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