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Old 12-16-2016, 11:23 AM   #31
El Director
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Cool! Thanks for the update! Sorry I haven't been active as much. I've been spending a lot of time editing, and not a lot writing. Hoping to change that soon. Keep it up!
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Old 12-16-2016, 01:21 PM   #32
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I'd like to congratulate you for the try, in advance, in order to download it and use it, I have to know if support full unicode characters, like greek for example.
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Old 12-16-2016, 02:34 PM   #33
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El Director, thank you!

RetroStyles, hello. Yes. Application supports all unicode characters: Greek, Cyrillic, Chinese, Hebrew etc.

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Old 12-24-2016, 03:39 PM   #34
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Hello everybody!

Thank you very much for the reports and feedback on errors! After processing all of the data I was able to fix a number of bugs that led to the crash of the program, namely:

• fixed an issue when saving a new character/location;
• fixed a problem with the backup creating;
• fixed an issue with update projects from version 0.5.9.

Thanks again guys! Thanks to you program each time gets better!
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Old 12-30-2016, 03:27 PM   #35
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Hello friends!

So we went together another year. It was an interesting year, complex and rich in different events. And I want to finish it with a good news - today comes stable version 0.7.0 KIT Scenarist! After the release of the previous beta we didn't noticed any critical bugs, so we move it in a stable status. You can read about all innovations of version 0.7.0 in links: beta 1 - https://kitscenarist.ru/en/history/2013-11-01.html, beta 2 - https://kitscenarist.ru/en/history/2016-11-03.html, beta 3 - https://kitscenarist.ru/en/history/2016-11-12.html, beta 4 - https://kitscenarist.ru/en/history/2016-11-20.html, beta 5 - https://kitscenarist.ru/en/history/2016-12-16.html and beta 6 - https://kitscenarist.ru/en/history/2016-12-24.html.

I hope you all liked the way we passed the previous year. We have grown strongly and now want to set even more ambitious and exciting goals for the next year. I have a very long wanted to share them, and now I'm ready to do it!

What awaits us in 2017!?

Next year, I will continue to develop our program, it also will remain free and open to everyone, but other than that, I want to develop more services that will be paid. These will include cloud services and mobile applications. So, let's look at the detail plan in 2017:

0.7.0 Cloud - in January, I am planning to start closed beta testing of cloud service. It will include collaborate writing of script and store your scripts in cloud, but you always can work with it in offline mode.

0.7.1 Research - then there will be a renewed version of the research module. I plan to move the characters and locations in the research, improve the work with them, their storage, implement the ability of data filtering, adding new kinds of materials and many other improvements.

0.7.1 Cloud and mobile versions - then, as planned cloud version of software for public testing is to be published. Also I plan to release mobile versions for iOS and Android devices. Mobile apps at this stage will include only a text editor and will only work with local files.

0.7.2 Cards - then I want to release a version, which will be rethought card module. Now work with the cards get a few tricky and I already have some ideas on this unit, but so far they have a little lie down for better implementation.

0.7.3. Cloud - then the cloud service will include synchronization of cards, and we will move it to the battle mode.

0.7.4 Script Editor - the next version will include a number of global improvements of the module with the text script. It will improved templates system, allowing you to create more flexible templates, such as plays or comic books, it will be implemented features such as automatic corrections of the text on the page breaks, blocking the scene number, bookmarks and much more.

0.7.4 Mobile and cloud with cards - and then released a mobile application that will support the ability to work with the cards and synchronize with the cloud service.

0.7.5 Statistics - and finish in 2017 will be updated with improved statistics module.

But beginning in 2018 should be very hot and like to see it greeted us with version 0.8.0, which will be available the opportunity to work with several series in one project.

There are the our plans

I want to thank everyone for your support, for your comments, for what you share error detection and help fix them. Thanks to everyone who in one way or another involved in the life of the project in the past year! And if you are still interested, then stay with us, together will surely be fun!

On a personal note I want to wish all of us to be a little kinder to the next year to write the good and honest stories, stories that I would like to watch with children! I do not know what sort of trends in the industry, but I personally would like to see in the coming year there were more family, kind and pure cinema that is through laughter and tears would be cleansed hearts of the audience, thought-provoking and become all of us better! Thank you!

Happy New Year!
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Old 01-02-2017, 05:52 AM   #36
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What can KIT Scenarist?!

Hey hey hey! Hi everybody!

I wish for a long time to make short video with overview of basic KIT Scenarist features and now I do it! In this video you can watch on the current evolution step of my just4fun project! Enjoy watching guys!

And of course, do not forget to share this video with friends and acquaintances! Suddenly, someone has not heard of us!

Go!


Last edited by dimkanovikov; 01-02-2017 at 06:01 AM.
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Old 01-09-2017, 10:44 PM   #37
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Hi guys!

We will start closed beta-test of cloud service 14 January. An if someone want connect to us you can do it, just send message "I want to take part in closed beta-test of cloud service" from feedback form https://kitscenarist.ru/en/contacts.html and we will open for you all capabilities of cloud service and will send beta-version of app to work with cloud.

What cloud service will give to you?
- in cloud you will have 2 gigabytes for store self projects (in middle one project of full-length film without multimedia content occupies about 20 megabytes);
- you will can collaborate with your cowriter in realtime;
- you will can work with cloud project without active internet connection (all changes will be saved directly after network will active again).

Beta-test will last until February 14, during this time I plan to close all bugs related to cloud service and will publish the stable version. And from 14 February all users of cloud version will have one free month of using it.

Thanks! Have a good day!
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Old 01-14-2017, 06:34 PM   #38
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Hi, guys!

Today we are started closed beta-test of the cloud service. I think that we will fix all troubles detected in beta-test in next month and beta-test will moved from closed to open.

Anyone who has had time to apply for participation in the closed testing during the day will be sent an email with further instructions.

It was a long way. It starts about 2 years ago and I very happy that the last summer one guy was connected to project and helps me to go forward without looking back when I was exhausted. And I with a big pleasure want to tell about him!

In spring's end I think: it will be cool if other developer connects to project! And I posted message with this idea to different forums and resources. Guys was looked at the project, said: "Good job!" and nothing more...

When I was not expecting anything, I got a message from Alexey: "Hi! I saw your message about you search developers at linux.org.ru. Is actual yet?". I remember - when I found this post I was jumping with excitement to the ceiling!

We discussed our collaboration. Alexey told about his experience (he is a student in MSU and has some experience with all required systems). I decided that this is enough, the main thing that he have interest and desire to grow. And we started our collaboration.

To this moment I had experience of managing small development teams and it was not so exciting… Often I had to motivate people to do something but they didn't want to do anything. This is quite different. Alex is not very experienced, of course he makes mistakes, but he is not ashamed of them, he is normal to accepts criticism and accepts it with pleasure. He takes the initiative, arguing (respect!), and of course brings a fresh wind. It is very valuable for me. This is a new milestone in the evolution of the project and in my own professional growth too (I think that for Alexey this is useful experience too).

While we warmed up on simple tasks, it turned out that Alex likes to develop things related to network technologies. I suggested that he take up the part of the cloud service, and he agreed. And so we gradually, brick by brick have redesigned cloud service. And now it had improved considerably and is ready for the first test, because of this I want to say thank you, Alex! From the heart!

So, our gang became larger and the project became a much better!

Finally, I've prepared a video about how to use cloud service in the program. I decided, that I will make a video overview for every program update that includes new features. I think, it will be helpful.

Enjoy watching and be ready to start public testing!

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Old 01-16-2017, 03:19 PM   #39
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Hi, guys. I want to add a new feature that allow show the difference between drafts, which was saved in project file. You just need to choose date and time from the changes history of a project and application will make difference between current text and text from choosed date, like this:



What do you think about it? It would be useful feature?
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Old 01-16-2017, 03:53 PM   #40
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Yes. I would prefer it as "ACTIVE" scene vs. "INACTIVE" scene or "CUT" scene. The scene still exists but is hidden from the draft of the script. Then you can click a checkbox to make it active again or just move it up or down the list of scenes.

Scenes that are unchecked are "inactive" or "past versions/cut" and scenes that are "checked" are active versions that you want to show in the script.
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Old 01-16-2017, 11:12 PM   #41
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Hi, UneducatedFan! Thanks for you reply.

Actually we have something for save inactive scenes called "draft" (mean dirty part of script). You can show draft navigation by clicking a handbag icon and then drag scenes from "clear" navigation and drop it to "draft" and vice versa.



This is something like buffer with additional scenes.
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Old 01-22-2017, 05:01 PM   #42
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Howdy! I'm glad to see you're still actively developing this! I was still having problems with differing page counts between this and FadeIn, so I finally went through and adjusted all the margins, creating a custom template. It's now only a few lines off, which is totally usable. I really love all the extras you've included like "Synopsis" (since I usually start by writing a beat sheet or treatment, this is perfect) and the mind-mapping module is fantastic, it was just what I'm looking for to help plan my next feature.

One feature that would be nice, and I'm not sure how difficult to code it would be, is automatically moving Action text to the next page if I have more than two lines at the bottom of the page. Currently, if I have two or more lines of Action text, it can leave the first line on one page, the rest on the next. I'm going through and hitting "Enter" to manually configure, but if I add or remove text above that, then everything gets messed up. The same would be nice for Dialogue too. Can I also add Scene and Character CONT'D?

Overall, software is looking great!
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Old 01-23-2017, 11:01 PM   #43
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Hi, El Director! Thank you! Yes we have big roadmap for this year and we want to turn plans into reality.

And yes, feature that you request is the big challenge for me. I plan to realise it in the version 0.7.2 (which should be released in Spring). Currently you can use export option "Check page breaks" to make this job for the exported file. But I really want to do online corrections for this and I do it!
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Old 01-24-2017, 02:41 PM   #44
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Hi folks! Our friend Pedro Terrero published a video presentation of KIT Scenarist in Spanish! He also made small blog post. If Spanish is your native language or you can read it with the dictionary or with google translate you can read post by link - https://www.creatubers.com/escribe-t...kit-scenarist/

It's great to see how our project is crossing through one more barrier - through language barrier!

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Old 02-09-2017, 04:32 PM   #45
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Hi, guys! Are you don't get bored without news?

We've got something a lot of new features in version 0.7.1. I will start to slowly reveal the cards!

One of the innovations of the future version is a moving of characters and locations into the research module. Now they can do all the same as before plus we added the ability to add to each character any number of any research item by grouping them as needed. And with this release, the characters and locations can be reordered way you want, for example, that the main characters were the first, and you do not have to find them among the rest.



What do you think this will be helpful? How did you develop the characters? locations? Share your recipes!
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