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watch Mike VS Evil Mike (Comedy Short)

No not film. I should have clarified that I wasn't literally splicing. I digitally "cropped" the two scenes together. In retrospect splicing was a poor word choice.
 
Rather bizarre! We see things which should make a sound but hear nothing and we hear certain things but see something completely different? For example, we see Mike grabbing a bag of candies but hear nothing, he then opens the bag, which we see and hear and then empties the bag on the table, although according to what we hear, none of the candies land on the table (or indeed ever land). We then go into a section of music video and then it ends with Mike in a blizzard, although according to what we see, he appears to be in a nice park with pleasant weather? Oh, and the ringtone (DTMF tones + artificial bird call) is strange/unbelievable, even more so as it sounds exactly the same in his pocket as when he removes it.

G
 
Whoa Nice Catch! So obviously all of the sounds you hear have been added in post. I wanted to test out this concept of using none of the natural sounds off of the camera mic or externally mic'd. Now, I found out that adding sound effects is exceptionally difficult, and you need a big library to make it sound believable, not just anybody can do it well. Looping dialogue is relatively easy but creating a complete artificial environment, not so much. Nice ears man.
 
Whoa Nice Catch! ... Nice ears man.

Thanks, although nearly everyone would notice something didn't feel right, even if they couldn't identify the specific faults.

So obviously all of the sounds you hear have been added in post. I wanted to test out this concept of using none of the natural sounds off of the camera mic or externally mic'd.

It's not really a "concept", it's how pretty much all films have been made for the last 80 years or so.

Now, I found out that adding sound effects is exceptionally difficult, and you need a big library to make it sound believable ...

No library that big exists! It's how you process and mix the sound FX together and you often get better results by recording your own, particularly Foley. To create a half decent sound mix isn't very difficult, it just takes time and attention to detail. To create good sound mixes is quite difficult though, just like most other aspects of filmmaking.

Have you tried freesound.org? Not the greatest quality SFX but they have a wide choice to get you started and fill some of the holes.

G
 
ahhhh gotcha.

Yeah I've been really interested in adding all sound in post as well. That's what many of the french new wave artists did in order to save costs and I think it could yield a more controlled audio since you create it all from scratch rather than working with what was already recorded.
 
I'll check into Freesound.org. As far as controlling audio, that is the truth. being able to individually level tracks all the way across the board was awesome. However actually creating all the sound effects in the first place can be quite the task.
 
Yeah I've been really interested in adding all sound in post as well. That's what many of the french new wave artists did in order to save costs and I think it could yield a more controlled audio since you create it all from scratch rather than working with what was already recorded.

I'm confused, when you say all sound do you mean all the sound including the dialogue? If so, that does solve some difficulties but causes others. If you're not including the dialogue, just all the rest of the sound, then that's not a French new wave thing (if anything it's the opposite of what many French new wave directors attempted) but it's how almost all films were made from at least the 1940s to the present day.

being able to individually level tracks all the way across the board was awesome. However actually creating all the sound effects in the first place can be quite the task.

Ain't that the truth! To give you some idea, a Hollywood blockbuster will likely have over 1,000 tracks and tens of thousands of individual sounds, the vast majority (if not all) of them custom recorded for the film. Audio post for these blockbusters usually takes 6 months or so and involves a team of 30-70 audio post pros, specialising in the individual audio post areas. I'm not suggesting you should try and do this for your films of course but some attention to detail and a fair amount of time and effort is unavoidable if you want to make films which engage an audience rather than them always feeling there's something wrong.

G
 
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