Helloooooooo

Nuke has kind of become the vfx darling, or 'flavor of the week' over the past few years. Both nuke and flame are very capable, very powerful products though.

Incidentally, since we're talking autodesk, I am partially responsible for their newly launched knowledge base site: http://knowledge.autodesk.com/ :) My primary (visible) contribution was building the custom faceted search that kind of drives the whole site.
 
Nuke has kind of become the vfx darling, or 'flavor of the week' over the past few years. Both nuke and flame are very capable, very powerful products though.

Incidentally, since we're talking autodesk, I am partially responsible for their newly launched knowledge base site: http://knowledge.autodesk.com/ :) My primary (visible) contribution was building the custom faceted search that kind of drives the whole site.

Nice one. Thats no small feat
 
Nuke has kind of become the vfx darling, or 'flavor of the week' over the past few years. Both nuke and flame are very capable, very powerful products though.

Incidentally, since we're talking autodesk, I am partially responsible for their newly launched knowledge base site: http://knowledge.autodesk.com/ :) My primary (visible) contribution was building the custom faceted search that kind of drives the whole site.

Yeah. very nice. If I had your skills, I'd be trying to create whatsapp :)
 
Wow, awesome, the website looks great Will. Do you do much Flame compositing?

In response to your question trueindie- I don't know. I started in Nuke 5 years ago and only got into Flame later. I have continued to use both depending if I was at home or not. Now with Smoke on Mac, I am definitely using Nuke less. However, I will say, Nuke runs light, and I can get away with 5K comps in Nuke that I cant on Smac.

That said, I can do a far higher volume of work in smac or flame then I could ever hope to achieve in Nuke.

Quite simply, to call one a darling is a bit of a backhanded compliment, they are very different tools. A single artist trained in autodesk software will get way more done than a single Nuke artist.

Ultimately, whatever you are comfortable with, the node based workflow would be the biggest adjustment. Regardless of hype and tech speak, you are best served using compositing software to solve problems on your projects.
 
Really, Flame was developed independently and eventually acquired by autodesk. Combustion was a much lower end product (and software only). But I get your point.
 
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