What's wrong with Hollywood?

This discussion does have me wondering about the longevity of films made today, including older films from the last century, compared to other art forms.

People have said that film is the most powerful art form of our age. I don't doubt that.

But I too already tend to feel rather cool towards much of older cinema.

So I wonder about three or five-hundred years from now.

I feel sure that three or five-hundred years from now Michelangelo's David or Leonardo's Mona Lisa will still be beheld with awe and a visceral sort of appreciation.

But will today's movie's? I wonder.

If not, that might be all the more reason to cut Hollywood some slack for persuing profitable entertainment more than it does tough subject matter.
 
I am not denying that it's used in many different ways or that dictionaries generalise it's definition according to common usage, I'm saying that as a professional or aspiring professional one must/needs to have a deeper understanding of what exactly film is and how it differs from video. If a filmmaker doesn't have this deeper understanding then they are going to end up making some quality of amateur video which they call a "film" and when they try and sell their video to a film distributor they are either going to be faced with a very hefty bill to turn their video into a film or far more likely, will simply fail at getting any film distribution and will end up having to sell it on Amazon, Youtube or some similar platform.

Okay I think I can agree with this, but I think that they are two separate kinds of usages of the terms and we've been mixing them up. I definitely agree that we need to distinguish the more polished professional films from the amateur films. At the same time, I'd like to point out that there isn't one singular film industry, there are several film industries each with their own standards.

It doesn't matter whether we call it a film, a motion picture, a theatrical feature or, a video, a TV movie, a DVD or a youtube extravaganza, what matters is whether or not it's actually technically acceptable/possible to distribute the "film/video" to cinemas or broadcasters. Regardless of whether the art/aesthetics/storytelling is deemed to be of high enough entertainment/commercial value, if we make a "film/video" which is not technically acceptable/possible to distribute to cinemas, what possible justification is there for calling it a piece of cinema or a cinematic work?

Well I don't think that a cinematic work has to be viewed at a cinema to be a cinematic work. But yes it does initially have to be intended for the big screen (but we should always be aware that viewers will more likely see the films on home video, TV, or streaming services so this should also inform our process) in order to be a cinematic work.

I'm sure this is, as you say, all just "semantics" as far as the public are concerned but it most certainly is not just semantics for those of us professionally engaged in the creation of commercial cinema or broadcast TV and by extension, it cannot be just semantics for those who want to make cinema or TV content.

I just think that they are two different usages of the word, and we should try to clarify this when making discussions so we don't have kind of pointless arguments (because I actually agree with nearly everything you say once I get the context right).

That's a rather bizarre discussion but nevertheless, you now seem to be agreeing with me because that is a discussion of how to employ digital technology and how it is affecting cinema rather than if it is affecting cinema.

Oh I don't think it's bizarre when analyzing films like Avatar or many current blockbusters which are being made with incredibly advanced technology that can potentially change the nature of the medium. I never denied that digital is affecting the medium, I am only wondering whether it is changing the very nature of the medium. It is giving us many new tools and it is changing production workflows, aesthetics, and the way people view the films. What I'm interested is in how digital is affecting the nature of the medium, and I think there is some interesting discussion about that (that is definitely not closed).

I take it as self evident that you're watching a TV program because TVs obviously cannot project the original 35mm film (I presume) onto the big screen and cannot play the optical theatrical soundtrack. A more interesting question is the one inadvertently posed by sfoster, what is one loosing when re-versioning a theatrical presentation as a TV program (or BluRay)? Or, to put into film terms sfosters' example of the difference between experiencing the Sistine Chapel ceiling and just looking at photographs of it: What emotional/physical responses to the cinematic craft/art of the filmmakers are perceived differently than designed or no longer exist at all because you are no longer experiencing cinema but are watching TV?

In that case you are not watching a theatrical presentation of a film, but a home video presentation of a film.

In my opinion, this is something that is mostly about the individual. I can tell you from experience because I lived in a small country where the only way to watch films would be home video, pirating, or streaming with slow internet (so bad video quality) for the past five years. I had to watch most of my films on home video on a decent home theater system I had. I had some of the best cinematic experiences of my life there. But now I live in New York City and I am able to watch new films and old films at local multiplexes and arthouse theaters. I'll tell you my experience watching John Woo's A Better Tomorrow. The first time I saw it was on my TV as a video (since it wasn't a TV program I had to download the video) and it was a very incredible experience because I had never watched an action film that had so much melodrama (a kind of film that I like a lot) and I saw it with my parents which really made me feel like we were all connected with the film, and we all fell in love with Chow Yun-fat. I really think it's one of the best action films I've seen. Then this summer for my birthday, I went to see it again at the Museum of the Moving Image with Lung Kong (the director that inspired the film) and Tsui Hark (the film's producer) giving a Q&A session, as well as a video introduction by John Woo. The theater was packed and it was a very nice large screen. Watching the film the second time on the big screen was such an incredible experience because the whole audience knew their Hong Kong cinema and applauded during cameos, during the director and producer credits, during the first appearances of the main actors, after the most badass moments, and at the end of the film. The big screen also gave me the sense that Chow Yun-fat was larger than life, I fell even more in love with him (even though I've already seen about a dozen more films starring him since my initial viewing of the film). Watching a film on the big screen isn't just about the big screen, it's about the audience, it's about being part of a collective experience. It's about feeling like you and the other people watching are in on a little secret that everybody should know about. It's also about talking about the film with family and friends afterwards and imitating favorite scenes. This can happen when watching a film on a TV screen (esp. if viewed with other people) but it isn't quite the same. At the same time, watching films on the small screen can also be very rewarding (especially since it's the only option for most people, and it's definitely the only option for rare/obscure films most of the time). Most of the films I have seen have been on a relatively large TV screen, and I even had the wrong aspect ratio for many of the older films I have seen, but regardless, certain films moved me very much and make me want to watch them again in better conditions (at a cinema, or just watching it at the right aspect ratio). At the same time, I can never see myself watching a film on an iPhone or an iPad which many of my friends seem happy to do. I have only viewed a few films on my laptop screen, but I only do this if I absolutely have to and the film is only available as a bad quality YouTube video (which is the case for many Hong Kong films). But in general, I just try to watch films in the best viewing condition possible, hoping that if the film is good, I will enjoy it anyway. For example, I've had horrible experiences with the big screen, for example the film Ida really bored me, and that's supposed to be the kind of 'artsy' film that would appeal to me. I had more fun watching Bad Boys on my laptop :P

EDIT: Oh and sometimes audiences can slightly ruin (or entirely ruin) an otherwise good movie. I just saw Written In The Wind a few weeks ago on the big screen, and I was so pissed to hear much of the audiences howling with laughter at the more melodramatic moments and at the Freudian symbolism. It's that kind of super loud laughter that screams of "I got it!" when any idiot can get those details. And this audience really seemed to not take melodrama seriously (while I do). I would have preferred to watch this one alone on Blu-Ray or DVD, or the true ideal condition for me would be watching it with a good audience on the big screen or no other audiences members on the big screen.

That's a shame because it's going to make your professional progression very difficult if you are unable to objectively question or address something which is causing you to fail because it's the "one thing you are sure about".

Again, I think we're just talking about two different things. I am actually trying to learn a lot about the right specifications within the film industry I would like to work for, and I would never deny that that is extremely important. And I think that it is neglected by many aspiring filmmakers. That's why as a student of cinema, I really want to learn before making (I mean of course I've made videos, but nothing I would have the pretense to call anything other than amateur/student films), I don't just want to "go out and shoot."

What I've been saying that isn't clear cut is whether or not watching a home video presentation of a film is still watching a film (and I think that it is, after having many experiences with both theatrical and video presentations).
 
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I definitely agree that we need to distinguish the more polished professional films from the amateur films.

That is arguably a good discussion to have but it's not what I'm currently discussing. I'm not talking about how good a film is or how well it's made, I'm talking about what a film is. To use your "polished" term, I'm not talking about the quality (or lack) of polish on a piece of furniture, I talking about whether the piece of furniture is a table or a chair!

What I'm interested is in how digital is affecting the nature of the medium, and I think there is some interesting discussion about that (that is definitely not closed).

I obviously agree with this because it's pretty much exactly the argument I used against you in my initial reply!
"Having a discussion about the ways in which it's changed could be interesting but not whether it's changed."

Well I don't think that a cinematic work has to be viewed at a cinema to be a cinematic work. ...

In that case you are not watching a theatrical presentation of a film, but a home video presentation of a film. ... In my opinion, this is something that is mostly about the individual.

I'm going to have to disagree with this. To a greater or lesser extent one is not watching or experiencing the same film just converted to a different presentation format, one is actually experiencing a different film. For this reason, although "the individual" is obviously a factor, in general it is not the most important factor. Let me explain:

There are obvious technical differences between a theatrical presentation (film) and a home presentation (video). By obvious, I mean differences which most here on IT should be well aware of. For example; picture resolution differences, the change from film speed to video speed, different color spaces, etc. As long as the conversion is done competently, these technical differences have relatively little or no effect on the audience's experience. However, this is not always the case, sometimes cropping is employed to change the aspect ratio and this can very significantly affect the audience experience, depending (for example) on how the filmmakers have employed ECUs, CUs, MCUs and their contrast with each other and wider shots. Regardless of whether these differences have a significant or no impact at all on the audience experience, they are absolutely vital differences for film/video makers! Try delivering a film speed "film/video" to a TV broadcaster and you won't even get past the ingest door because as far as the TV industry is concerned you have delivered some sort of film and TV stations/networks cannot broadcast film! On the visual side of things, most of the conversion to video from theatrical film is relatively straight forward these days, providing you have the software and a decent understanding of the relevant specs (HDTV, BluRay or DVD). On the audio side it's not so simple though, home cinema sound systems are not theatrical sound systems scaled down for the home, they are a completely different type of sound system altogether which are effectively incompatible with theatrical sound systems. So, there is no direct conversion process from theatrical sound to video sound, a new mix has to be made. In other words, you are not just watching/hearing the same film in a different presentation format, you are actually watching/hearing a different film! What difference does this make to the experience? Sometimes very little or none at all, especially with older films but with newer films you can sometimes loose so much that the experience is utterly different from the one designed/intended by the director.

In addition to this there is, as you mentioned, the the fact that cinema is a community experience and that it's also a very different visual experience as well. A 60inch TV is great but it's still a very different experience to a 60ft screen. Most good/great film directors use the "big screen" to manipulate the audience. For example, what may have been designed to be a shocking CU on the "big screen" may end up being just a mildly surprising CU on even a relatively big "small screen". Being a film director or editor is different to being a TV/video director or editor.

Add all the above together and it should be obvious that cinema film and video film are in fact different things (not just the same thing in a different format) both in their design/manufacture and in their aesthetics. Watching cinema in your home may provide a very similar experience, depending on the type of film, when it was made and by whom or it may not (!) and there's no way of knowing what might be missing from just watching on even a very good home cinema system because you're not actually watching the same film.

I am actually trying to learn a lot about the right specifications within the film industry I would like to work for, and I would never deny that that is extremely important. And I think that it is neglected by many aspiring filmmakers.

That's a quite refreshing attitude in my experience here on IT and I applaud it, on the other hand it's a bit of a rabbit hole! It's relatively straight forward at a layman's level and it's rather shocking that most aspiring film/video makers don't bother to gain even this level of knowledge. But there are levels beyond this layman level and that knowledge is essential to making commercially acceptable film/video products. Knowing "the right specifications" means having to implement a wide range of technical papers by national and international standards organizations covering all the technical specifications of the visuals and sound for film and video/TV, such as: ISO (International Organization for Standardization), DCI (Digital Cinema Initiatives), SMPTE (Society of Motion Picture and Television Engineers), ATSC (Advanced Television Systems Committee), ITU (International Telecommunications Union), EBU (European Broadcast Union) and various others. These specifications are built into the required deliverables demanded by TV broadcasters and film distributors and are unavoidable. Unfortunately though to even understand many of these tech specs requires fairly expert knowledge in each of the areas. This is well beyond the level of knowledge directors are interested in, which is why they always employ specialist, experienced professional colour graders, re-recording mixers, etc.

Even just getting a decent layman's level of understanding should give you a much better appreciation of the differences between cinema and the various forms of video.

G
 
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I get your point and obviously a photograph is better than nothing if the actual piece of art degrades beyond a certain point, no longer exists or we are unable to physically go and experience it. However, a photograph doesn't capture the art, or rather it doesn't capture all of the art, how much it captures depends on a number of factors including the nature of the artist's artistry. Let me give you an example, I always liked Monet's Water-Lilly Pond, I had a poster of it on my wall for years when I was much younger. When I went to the National Gallery in London and saw the original I was blown away, I thought I knew the painting well but I realised I didn't know it at all! Up close, it just looks like random splotches of paint, almost like a kid had thrown a paintbrush on to a palette full of different coloured paints and then thrown that brush at a canvas and repeated the process a few hundred times. Up close, it's completely abstract, it's not until you take a step or two back that you perceive the actual image and that all those spotches ingeniously blend into hues of water, water-lillies, etc. An optical illusion which simply did not exist or manifest in my photo/poster. I wonder how he painted it without 10ft long arms? Not only that, but the painting changes depending on what angle you look at it from because the paint is quite thickly applied in places and so is affected by one's position/perspective and the ambient light. The poster/photograph I owned only recorded a pretty, colourful, chocolate box type picture but the actual piece of art itself had magnitudes more artistic depth and subtly. In reality the chocolate box type image is only one of the actual work of art's many facets and the experience of it was completely different from what I expected.

Exactly the same is true of viewing a piece of cinema as a TV program. How much of a difference there is depends on a lot of factors; the technology employed by the film, the technology of your TV system, the skill of whoever re-versioned it and particularly, the nature of the artistry of those who made it. In virtually all cases something is lost in the re-versioning, sometimes it maybe relatively insignificant other times it might change the entire perception, feel and experience of the film. Even when a great deal is lost, it might still be a decent/good watch on TV but you've got little idea of the actual cinema experience designed/intended.

G

I can't disagree with any of that.. but if I have an old 16" B&W TV and I watch TV on it.. it's still TV. Even if I can't appreciate the colors or see some of the smaller objects on the screen. You can't say oh TV has color and the real TV experience is at least 32" .. yes it greatly enhances the experience though, no argument there.

In this way I would say a photograph of art is still art.
 
That is arguably a good discussion to have but it's not what I'm currently discussing. I'm not talking about how good a film is or how well it's made, I'm talking about what a film is. To use your "polished" term, I'm not talking about the quality (or lack) of polish on a piece of furniture, I talking about whether the piece of furniture is a table or a chair!

I just think that they are both films. On one hand there are amateur/student films which really aren't meant to for proper presentation and distribution, I think they are still films just not films that would appeal to any general audience member. These kind of films can be made for classes, maybe the filmmaker just wants to learn more about filmmaking, they can also be made to try to get people to invest in 'real' projects, etc. But I wouldn't call them non-films, especially when I think some of them transcend their initial value, for example I think Andrei Tarkovsky's third student film shows a mastery that I would place alongside more professional short films.

Then I think there are professional films which I assume is what you are talking about, and that you are trying to say they are the only real films. These films are intended for viewing by the general audience member, it can be targeted at niche audiences but it isn't a film made for practice or studying or as a means of getting into bigger projects. I think both of these are films, but obviously I spend 99% of my time watching professional films, as the other films really only appeal to me slightly as a student, and as someone who is interested in the development of filmmakers (for example, I watch the amateur works of Stanley Kubrick or Andrei Tarkovsky because I admire them).

I think a very interesting thing is that in the past, studios would give new directors more chances to grow on professional productions. If you look at Old Hollywood or the classical Japanese studio system, you can see how the early filmmakers' 'film school' was simply to make smaller feature films (and sometimes short films) within the studio system. Often the earlier films aren't so great, but they are definitely professional films. In the current state of business models within most (probably all) commercial cinemas this kind of development in the studio doesn't really happen in the same way as it used to.

I obviously agree with this because it's pretty much exactly the argument I used against you in my initial reply!
"Having a discussion about the ways in which it's changed could be interesting but not whether it's changed."

Oh yes, I intended just to clarify that I never meant to deny the fact that digital has changed the medium. It most certainly has, and that's definitely something that is a fact.

I'm going to have to disagree with this. To a greater or lesser extent one is not watching or experiencing the same film just converted to a different presentation format, one is actually experiencing a different film. For this reason, although "the individual" is obviously a factor, in general it is not the most important factor. Let me explain:

There are obvious technical differences between a theatrical presentation (film) and a home presentation (video). By obvious, I mean differences which most here on IT should be well aware of. For example; picture resolution differences, the change from film speed to video speed, different color spaces, etc. As long as the conversion is done competently, these technical differences have relatively little or no effect on the audience's experience. However, this is not always the case, sometimes cropping is employed to change the aspect ratio and this can very significantly affect the audience experience, depending (for example) on how the filmmakers have employed ECUs, CUs, MCUs and their contrast with each other and wider shots. Regardless of whether these differences have a significant or no impact at all on the audience experience, they are absolutely vital differences for film/video makers! Try delivering a film speed "film/video" to a TV broadcaster and you won't even get past the ingest door because as far as the TV industry is concerned you have delivered some sort of film and TV stations/networks cannot broadcast film! On the visual side of things, most of the conversion to video from theatrical film is relatively straight forward these days, providing you have the software and a decent understanding of the relevant specs (HDTV, BluRay or DVD). On the audio side it's not so simple though, home cinema sound systems are not theatrical sound systems scaled down for the home, they are a completely different type of sound system altogether which are effectively incompatible with theatrical sound systems. So, there is no direct conversion process from theatrical sound to video sound, a new mix has to be made. In other words, you are not just watching/hearing the same film in a different presentation format, you are actually watching/hearing a different film! What difference does this make to the experience? Sometimes very little or none at all, especially with older films but with newer films you can sometimes loose so much that the experience is utterly different from the one designed/intended by the director.

In addition to this there is, as you mentioned, the the fact that cinema is a community experience and that it's also a very different visual experience as well. A 60inch TV is great but it's still a very different experience to a 60ft screen. Most good/great film directors use the "big screen" to manipulate the audience. For example, what may have been designed to be a shocking CU on the "big screen" may end up being just a mildly surprising CU on even a relatively big "small screen". Being a film director or editor is different to being a TV/video director or editor.

Add all the above together and it should be obvious that cinema film and video film are in fact different things (not just the same thing in a different format) both in their design/manufacture and in their aesthetics. Watching cinema in your home may provide a very similar experience, depending on the type of film, when it was made and by whom or it may not (!) and there's no way of knowing what might be missing from just watching on even a very good home cinema system because you're not actually watching the same film.

I actually agree with most of this, especially as kind of a purist as I always try to watch films in the best way that I possibly can (at least that I'm aware of). But unfortunately, most audiences today really don't care and are perfectly fine with watching movies on their iPhones, iPads, and laptops let alone a home theater system. But I do see what you are saying, and I think that people are missing out when they watch films this way. I experienced 2001: A Space Odyssey both on the big screen in a 70mm print, and on my home theater system, and both times I was incredibly moved but there was this grandeur that was even more present when I saw the film on the big screen. And Gravity is a film that I would probably never watch again after seeing it on the big screen, in 3D. I think that film was really saved by its presentation, it's not a bad film by any mean, but I highly doubt I would call it a great film if I saw it on my HDTV.

I know that objectively there are definitely differences between the different ways of viewing the film. And yes, the soundtracks are completely different at home. But at the same time, isn't the essence of the moving image (plus sound) being shown in these presentations? As much as I would like to flat out say that watching a film on your iPhone isn't watching a film, I can't help but feel like the viewer is still getting something out of watching the moving image regardless of the way it is presented. Now for me, I am very strict, with most films I only watch them either on the big screen or on a home theater (and well now that I'm dorming in college, I do have to resort to watching on a smaller screen but what can I do?).

In many ways, I feel like the communal experience of going to the cinema might even be more important than the technical aspects. Just having that feeling that the person next to you and the rest of the audiences saw what you just saw, and was in on the secret of the story is something that can't really be reproduced unless you gather a bunch of friends to watch the movie with you at home (and even then, this is on a smaller scale).

I think this discussion is very interesting, and I have my strong stance on how I personally view cinema. But I'm not sure if I'm willing to make an objective claim on whether or not the medium must be viewed in its original format. But you're right because, no one would dare call the reproduction of a painting in a book to be an actual painting. Should we call reproductions of films (through home video and streaming), films or not? But then this makes me think about recordings. Is a recording of a composition by Mozart the actual composition? But in any case, every performance is different so music is different. Can't having multiple versions of the same film (technically) with different soundtracks be like different performances in music? Can a reproduction of a film be superior to the original? I've heard some people say that dubs of Hong Kong martial arts films even add charm to them so they are even better (I strongly disagree). There are also obscure films that are notorious for their circulation in horrible video quality, and yet some fans of these films claim that they wouldn't have them any other way. I don't know, these things really make me think but at the same time, I think it's best to address these things individually.


That's a quite refreshing attitude in my experience here on IT and I applaud it, on the other hand it's a bit of a rabbit hole! It's relatively straight forward at a layman's level and it's rather shocking that most aspiring film/video makers don't bother to gain even this level of knowledge. But there are levels beyond this layman level and that knowledge is essential to making commercially acceptable film/video products. Knowing "the right specifications" means having to implement a wide range of technical papers by national and international standards organizations covering all the technical specifications of the visuals and sound for film and video/TV, such as: ISO (International Organization for Standardization), DCI (Digital Cinema Initiatives), SMPTE (Society of Motion Picture and Television Engineers), ATSC (Advanced Television Systems Committee), ITU (International Telecommunications Union), EBU (European Broadcast Union) and various others. These specifications are built into the required deliverables demanded by TV broadcasters and film distributors and are unavoidable. Unfortunately though to even understand many of these tech specs requires fairly expert knowledge in each of the areas. This is well beyond the level of knowledge directors are interested in, which is why they always employ specialist, experienced professional colour graders, re-recording mixers, etc.

Even just getting a decent layman's level of understanding should give you a much better appreciation of the differences between cinema and the various forms of video.

Yes, much of this knowledge is very technical so it doesn't interest many aspiring filmmakers (including myself). However, I really think it is important to be aware of these standards and making sure that you have experts that are getting the job done. And as a student of cinema, it really helps me to learn these things so I don't just go out and shoot something that is probably unwatchable to most people in the world.

I'm sure that to someone who's really deep into the technical aspect of cinema can really appreciate the differences between the formats but it should also be noted that the medium of film or the motion picture is also distinguished by its formal elements which can generally be discerned by even a most casual viewer whether they watch the movie on an iPhone, an iPad, or on the big screen.

I actually have a question for you. Where does one go about learning these very technical aspects of filmmaking that go into getting a film presented properly? Is this taught at film schools, or is it learned by working in studios or other film companies, or are there specific standards that must be read before one makes a film?
 
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Then I think there are professional films which I assume is what you are talking about, and that you are trying to say they are the only real films. These films are intended for viewing by the general audience member, it can be targeted at niche audiences but it isn't a film made for practice or studying or as a means of getting into bigger projects. I think both of these are films ...

No, I still think you're missing the point I'm trying to make. Yes, there are obviously professional films, films designed and manufactured to be a commercial product aimed at the general public or a niche market. Then there are films which aren't designed to be a product at all, say a student film made for practice. Both of these, by my definition of cinema, are or could be "real" films, regardless of whether or not the student film has any appeal to the general public, to any niche markets, have any commercial value or can be described as great, decent, acceptable or poor cinema. This is a different issue to what I'm talking about! As far as I'm concerned, this is a question of how good a film is, not a question of whether or not it is a film. Let's go back to the furniture analogy for a minute: Let's say I design a chair, a very pretty chair with four 3mm diameter glass legs. Unfortunately though, no one could ever sit on this chair because the legs would break. The public I show my chair to think it's a beautiful chair but not exactly practical. I then take my chair to a chair distributor and they say, "that's lovely but it's not actually a chair, it's an ornament, you need to go across the street to the ornament distributor". Question: The public all called it a chair, albeit an impractical chair but in reality have I actually designed a chair or have I just designed a chair shaped ornament? A professional chair maker would probably point out that chair making is an art and as such it can be good or bad but it's an art which has to fall within the confines of the science and technology of structural engineering, otherwise you are not a chair maker. Amateur filmmakers tend to make "cinema" within the confines of their available resources, rather than within the confines of the science and technology of what actually defines cinema. How good my cinematic "film" is, whether or not a distributor would want to distribute it or whether or not it has any general public or niche market appeal are all irrelevant questions if my "film" cannot physically be screened in a cinema. Is a "film" technically still a film if it's running at video speed rather than film speed, or is it a video? If a piece of cinema cannot ever physically be screened in a cinema, is it still a piece of cinema? If a chair is designed so it cannot ever be sat on, is it still a chair?

I think a very interesting thing is that in the past, studios would give new directors more chances to grow on professional productions. If you look at Old Hollywood or the classical Japanese studio system, you can see how the early filmmakers' 'film school' was simply to make smaller feature films (and sometimes short films) within the studio system. Often the earlier films aren't so great, but they are definitely professional films. In the current state of business models within most (probably all) commercial cinemas this kind of development in the studio doesn't really happen in the same way as it used to.

Mmmm. I partially agree with this. It certainly raises some interesting points, points which I believe would be extremely valuable to aspiring filmmakers for us to discuss but it requires a lengthy answer and is not specifically the point I'm trying to get across, even though the point I'm trying to get across is already off topic (sorry OP!).

Gravity is a film that I would probably never watch again after seeing it on the big screen, in 3D. I think that film was really saved by its presentation, it's not a bad film by any mean, but I highly doubt I would call it a great film if I saw it on my HDTV.

Gravity is a particularly good example. When it came out it was not screened at any cinema near me, so eventually I got hold of it and watched it in HD. The visuals were quite impressive and the sound was fine but overall I found it too slow for my tastes, it was OK though, if a bit over-hyped. Then it won a bunch of Oscars and a while later it was screened at my local cinema. The visuals jumped in my estimation considerably and the sound was way better, the design of which was quite an innovative approach to the issue of sound in space. I was still a little surprised that it had walked off with both sound Oscars though and it was still a little slow for my taste but overall a pretty good film. Then, about a month ago, I was invited to a grand opening of the first Dolby Atoms cinema in a nearby neighbouring country. Having the time, I went and one of the films they were screening was Gravity. This time I was blown away, the positioning and movement of the sound and how it worked with the visuals took the film to a completely different level, the emotional and even physical responses created were completely different, a whole new level of immersion and audience POV. When I thought about it afterwards, I suddenly realised that I hadn't thought about the pacing once during the film, the tension and immersive POV experience had utterly eliminated the pacing issues I'd had previously. My opinion changed completely about the film itself and about the Oscars, it if hadn't won both sound Oscars, I would have been screaming "stitch up"! Looking up info/interviews about the film upon my return I discovered that Cuaron had specifically demanded Dolby Atmos even though it was a brand new technology when he started planning and shooting Gravity. Cuaron even refused the first test screening, until it could be rescheduled in a Dolby Atmos cinema. What made Gravity stand out from the other films that day was not that the sound was better designed for Dolby Atmos, it was that the film was better designed for Dolby Atmos!!

In many ways, I feel like the communal experience of going to the cinema might even be more important than the technical aspects.

This can be the case but with a massive proviso: If for example we make a video rather than a film or if other "technical aspects" are such that our "film/video" cannot be screened in cinemas then obviously there is not going to be any "communal experience of going to the cinema" and it can't therefore be "more important"!

Is a recording of a composition by Mozart the actual composition? But in any case, every performance is different so music is different. Can't having multiple versions of the same film (technically) with different soundtracks be like different performances in music?

That's an interesting and complex question to answer. Rather than spending a lot of time attempting to answer it though, for brevity's sake let me turn the question around: If there existed a high fidelity recording of Mozart performing his own compositions, do you think there would be as many (and as widely varied) recordings of Mozart compositions are there are now?

I actually have a question for you. Where does one go about learning these very technical aspects of filmmaking that go into getting a film presented properly? Is this taught at film schools, or is it learned by working in studios or other film companies, or are there specific standards that must be read before one makes a film?

In my experience, the vast majority of film schools barely even mention tech specs, let alone actively teach them. Tech specs are very much an issue of commercial/professional practice rather than an issue academia takes any part or interest in and so generally they are learnt by interning/apprenticing/assisting in commercial facilities involved in those specific areas. The commercial directors I work with all know about the tech specs and even know about some of the details on occasion but they never have anywhere near a comprehensive understanding or even a working understanding. Bare in mind I only have a good understanding of the audio specs, I know very little about the visual specs side of things (except where they cross into the audio side). When it comes to what aspiring no/lo budget filmmakers should do, it depends on what it is they are making; a video for Youtube/Amazon/low tier film festival/etc, a theatrical film for a higher tier festival or maybe a broadcastable TV movie/show? If the filmmaker is trying to make something other than a Youtube (etc.) video they definitely need to have at least a basic understanding of specs before they even start making their "film/video" and they need to have a good enough appreciation of the specs to know when they need to seek professional advice/help and when they need to acquire/redistribute their budget to employ one. I don't think trying to read and understand the actual specs themselves is a practical solution in the vast majority of cases. I don't know though, decide for yourself, here is an early, free version of the ATSC A/85 Recommendations, a later version of which are now a legal requirement and form part of all TV delivery specifications in North America.

G
 
No, I still think you're missing the point I'm trying to make. Yes, there are obviously professional films, films designed and manufactured to be a commercial product aimed at the general public or a niche market. Then there are films which aren't designed to be a product at all, say a student film made for practice. Both of these, by my definition of cinema, are or could be "real" films, regardless of whether or not the student film has any appeal to the general public, to any niche markets, have any commercial value or can be described as great, decent, acceptable or poor cinema. This is a different issue to what I'm talking about! As far as I'm concerned, this is a question of how good a film is, not a question of whether or not it is a film. Let's go back to the furniture analogy for a minute: Let's say I design a chair, a very pretty chair with four 3mm diameter glass legs. Unfortunately though, no one could ever sit on this chair because the legs would break. The public I show my chair to think it's a beautiful chair but not exactly practical. I then take my chair to a chair distributor and they say, "that's lovely but it's not actually a chair, it's an ornament, you need to go across the street to the ornament distributor". Question: The public all called it a chair, albeit an impractical chair but in reality have I actually designed a chair or have I just designed a chair shaped ornament? A professional chair maker would probably point out that chair making is an art and as such it can be good or bad but it's an art which has to fall within the confines of the science and technology of structural engineering, otherwise you are not a chair maker. Amateur filmmakers tend to make "cinema" within the confines of their available resources, rather than within the confines of the science and technology of what actually defines cinema. How good my cinematic "film" is, whether or not a distributor would want to distribute it or whether or not it has any general public or niche market appeal are all irrelevant questions if my "film" cannot physically be screened in a cinema. Is a "film" technically still a film if it's running at video speed rather than film speed, or is it a video? If a piece of cinema cannot ever physically be screened in a cinema, is it still a piece of cinema? If a chair is designed so it cannot ever be sat on, is it still a chair?

Okay, now I really understand your point. But I think that these lesser technologies/specifications are important for aspiring filmmakers to begin practicing before they even have the resources to make 'real cinema.' But yes, I mean, I have made hundreds of videos and a few of them are made in a short film or experimental film format, but I would never call them real films, and I think it's harmful for an amateur/student to call his/her work 'films' unless they are actually real films. So I do agree with this, even though I think the lines are getting more blurry between what you are saying is a 'nonfilm' and a 'student/amateur film' and it is important to recognize that these 'nonfilms' can also be good practice for filmmakers, as long as they realize that they are just practicing and not making actual films that can be presented theatrically.

Mmmm. I partially agree with this. It certainly raises some interesting points, points which I believe would be extremely valuable to aspiring filmmakers for us to discuss but it requires a lengthy answer and is not specifically the point I'm trying to get across, even though the point I'm trying to get across is already off topic (sorry OP!).

Haha yeah, we always tend to do this. But I just mentioned it because I feel there's a strong disconnect today in the way aspiring filmmakers are approaching the industry (or industries) and how the industry actually works. Whether you want to be a studio director or an independent filmmaker, it just seems like most of the education on film doesn't fully train people to become professional filmmakers. And I think that older studio systems actually had a much better solution to this.

Gravity is a particularly good example. When it came out it was not screened at any cinema near me, so eventually I got hold of it and watched it in HD. The visuals were quite impressive and the sound was fine but overall I found it too slow for my tastes, it was OK though, if a bit over-hyped. Then it won a bunch of Oscars and a while later it was screened at my local cinema. The visuals jumped in my estimation considerably and the sound was way better, the design of which was quite an innovative approach to the issue of sound in space. I was still a little surprised that it had walked off with both sound Oscars though and it was still a little slow for my taste but overall a pretty good film. Then, about a month ago, I was invited to a grand opening of the first Dolby Atoms cinema in a nearby neighbouring country. Having the time, I went and one of the films they were screening was Gravity. This time I was blown away, the positioning and movement of the sound and how it worked with the visuals took the film to a completely different level, the emotional and even physical responses created were completely different, a whole new level of immersion and audience POV. When I thought about it afterwards, I suddenly realised that I hadn't thought about the pacing once during the film, the tension and immersive POV experience had utterly eliminated the pacing issues I'd had previously. My opinion changed completely about the film itself and about the Oscars, it if hadn't won both sound Oscars, I would have been screaming "stitch up"! Looking up info/interviews about the film upon my return I discovered that Cuaron had specifically demanded Dolby Atmos even though it was a brand new technology when he started planning and shooting Gravity. Cuaron even refused the first test screening, until it could be rescheduled in a Dolby Atmos cinema. What made Gravity stand out from the other films that day was not that the sound was better designed for Dolby Atmos, it was that the film was better designed for Dolby Atmos!!

Absolutely, and I believe this so strongly that I probably won't re-watch it too often. Gravity isn't a film that has artistry that translates well in different presentation formats because it is the particular sensory experience that one gets from the theatrical presentation that makes it stand out as a great film. For me, this strong bond between technology and the artwork makes the film a bit of a problem for me though because I would never say that it's as good as say 2001: A Space Odyssey, a film that works for me both on the big screen and on the small screen because it is thought-provoking and gives me very strong feelings.

It should be important to recognize though that now that filmmakers are aware that most people will be viewing their work through Blu-Ray/DVD or Netflix, they should be considering how well their film works within the different contexts. In this case, I would say that Gravity is a great film when viewed properly but it is only a pretty good work in any other context (in my opinion of course).


This can be the case but with a massive proviso: If for example we make a video rather than a film or if other "technical aspects" are such that our "film/video" cannot be screened in cinemas then obviously there is not going to be any "communal experience of going to the cinema" and it can't therefore be "more important"!

Well after sitting in an empty arthouse movie theater in New Jersey on Tuesday mornings this summer, I didn't feel like watching something like Life Itself or Boyhood was any different than watching them on a good home theater system alone (I mean there are some differences but not much, I can see how there would be a greater difference in a blockbuster film). When I would watch classics on the weekends in that very same theater, there was a much greater energy because the theater was packed. Of course, for me it doesn't matter TOO MUCH since I really just care about watching the films, but I would have loved to see Boyhood with a bunch of classmates (since we're all the same age as the protagonist). Although no audience could save Ida for me, I think.

That's an interesting and complex question to answer. Rather than spending a lot of time attempting to answer it though, for brevity's sake let me turn the question around: If there existed a high fidelity recording of Mozart performing his own compositions, do you think there would be as many (and as widely varied) recordings of Mozart compositions are there are now?

No definitely not. I mean, I know that classical music and popular music traditions are different of course, but I feel like if the original composers recorded their own work at a high standard then it would be just as rock musicians. Many artists cover The Beatles, but they don't usually try to cover them in the same style, and even then the amount of Beatles covers (well maybe I chose a bad example since they are one of the most exceptional rock bands) doesn't reach the amount of 'covers' of Mozart. In other words, I think there would be some different interpretations but not nearly as many as we have today, and these interpretations would probably try to be even more unique (perhaps in changing instrumentation and maybe even genre).

In my experience, the vast majority of film schools barely even mention tech specs, let alone actively teach them. Tech specs are very much an issue of commercial/professional practice rather than an issue academia takes any part or interest in and so generally they are learnt by interning/apprenticing/assisting in commercial facilities involved in those specific areas. The commercial directors I work with all know about the tech specs and even know about some of the details on occasion but they never have anywhere near a comprehensive understanding or even a working understanding. Bare in mind I only have a good understanding of the audio specs, I know very little about the visual specs side of things (except where they cross into the audio side). When it comes to what aspiring no/lo budget filmmakers should do, it depends on what it is they are making; a video for Youtube/Amazon/low tier film festival/etc, a theatrical film for a higher tier festival or maybe a broadcastable TV movie/show? If the filmmaker is trying to make something other than a Youtube (etc.) video they definitely need to have at least a basic understanding of specs before they even start making their "film/video" and they need to have a good enough appreciation of the specs to know when they need to seek professional advice/help and when they need to acquire/redistribute their budget to employ one. I don't think trying to read and understand the actual specs themselves is a practical solution in the vast majority of cases. I don't know though, decide for yourself, here is an early, free version of the ATSC A/85 Recommendations, a later version of which are now a legal requirement and form part of all TV delivery specifications in North America.

That really sucks I think, because well I guess I don't even know what film school is. You say that academia has no interest in it, and this is usually true BUT, film schools are not even really part of film academia. They are more like art schools or workshops, and I think they should try to guide the student towards the industry they are interested in. At least from my experience, most of the film production students at my university don't know much about film history, different national cinemas, film theory, etc. they are by no means film academics as the people in film studies departments usually are (which is why I put off my production work for a while, I didn't like what i saw in the department). At the same time, they do know how to run a camera and use microphones, but they don't seem prepared to work in the film industry with all of its standards. I suppose I'm going to have to be a very careful student that can balance practical experience, my more academic film interest, and the needs of the film industry. I am planning on interning on film productions and learning as much as I can before I go out there to make films, because I really want to learn both the practical and theoretical aspects of cinema before making films (of course this does not mean I won't practice with videos, but I won't claim these videos are films either). I know we had arguments about what kind of films I would be making, because yes they are unmarketable for large audiences. But I hope that we can agree that there's a place for both kinds of cinemas: the more commercial mainstream cinema with broader appeal, and the more 'arthouse' cinema with a more narrow appeal.
 
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The best way to change Hollywood is to start a career in Los Angeles and affect it directly. Show business is business. Art comes second. After going through the ranks it can be hard to retain artistic integrity - and even if you do, your idea of integrity, good taste, originality, etc. will annoy someone else. Then that person will ask "Whats wrong with Hollywood?"

Haha, this is great. Like, one giant continuum!
 
Okay, now I really understand your point. ... So I do agree with this, even though I think the lines are getting more blurry between what you are saying is a 'nonfilm' and a 'student/amateur film' and it is important to recognize that these 'nonfilms' can also be good practice for filmmakers, as long as they realize that they are just practicing and not making actual films that can be presented theatrically.

I want to make clear that I'm not making any judgement on the validity of the existence of these "nonfilms" or of their usefulness in learning certain aspects of filmmaking. I'm also not making any qualitative judgements about film vs broadcast video vs video, they each have their markets/uses. The exception to this is as I have mentioned, when re-versioning say a theatrical film to say broadcast video, where obviously the original is virtually always better. The point I was trying to get across is just that there is a difference, both technically and aesthetically and this is vital to understand as an aspiring filmmaker (indie, studio or broadcast) because I see an increasing mass of video makers who believe that they're indie film makers, even to the point of spending tens of thousands of dollars making a feature "film", never even questioning/realising that they've actually made a feature length video (and not even a broadcast video). They then seem surprised when they can't sell their video to film distributors or broadcasters and that what they have made has in effect been specifically designed for Youtube/Amazon/etc., albeit unwittingly!

Gravity isn't a film that has artistry that translates well in different presentation formats because it is the particular sensory experience that one gets from the theatrical presentation that makes it stand out as a great film. For me, this strong bond between technology and the artwork makes the film a bit of a problem for me though because I would never say that it's as good as say 2001: A Space Odyssey, a film that works for me both on the big screen and on the small screen because it is thought-provoking and gives me very strong feelings.

Careful here, you are not comparing like for like! (I'm talking about the technology, not the aesthetics). If you want to compare like for like, you have to compare watching 2001 on today's small screen technology with watching Gravity on the small screen technology of 40+ years in the future! 2001 did specifically employ and push the boundaries of the cutting edge technology of it's day, not much differently than Gravity has done with today's technology. Gravity doesn't translate well on today's small screen technology but 2001 translated equally as badly to the small screen technology of the late 1960s. In addition, there's the aesthetics of the plot/story of 2001 itself, which deals with technology/human issues which amazingly are still just as valid today. Was this amazing prescience on the part of Kubrik or just a fluke of the history/development of computing in the years since 2001 was made?

It should be important to recognize though that now that filmmakers are aware that most people will be viewing their work through Blu-Ray/DVD or Netflix, they should be considering how well their film works within the different contexts. In this case, I would say that Gravity is a great film when viewed properly but it is only a pretty good work in any other context (in my opinion of course).

OK, now we're really starting to get somewhere! We're no longer arguing about the existence of a technical/aesthetic difference between film and video, we're now discussing how film/video makers should consider and implement those differences in their own work!! The precise considerations of Hollywood filmmakers are obviously different (and more numerous) to those of aspiring no/lo budget filmmakers but the basic principle should be, IMHO, the same. Obviously, a no/lo budget filmmaker doesn't have the option of designing their film/video for Dolby Atmos as was the case with Gravity but they do have other options they should/must consider. For example, there are often threads here on IT about how to get that "film look" or even a specific type/style of "film look". But, what is the point of trying to achieve the visual aesthetic of a relatively modern theatrical film, then mixing it with the aural aesthetic of an early "talkie" and all within the medium of home video? It might be a fun exercise from the amateur photographer's/cinematographer's point of view but it doesn't make any sense from a film/video making point of view. I'm not saying that trying to achieve a "film look" in a video is necessarily the wrong thing to do, I'm just saying that in many/most cases it's an immature and unprofessional film/video making approach. Creating a film "look" takes resources, either; knowledge, time, money or all three. A professional approach would be to consider if creating a film "look" is the most effective use of the available resources. For example, would it not make more sense to just go for a small screen "look" (on what is almost certainly going to be a video rather than a film anyway) and re-allocate those film "look" resources to sound, set design, script, more takes/angles, actors/acting rehearsals or some other area which cannot fail to result in a better overall film/video than an out of context photographic style?

In the case of Gravity, the considerations were a little different but still very interesting. I think Cuaron, Heyman (and by extension the film's financiers) took a big risk. Cuaron effectively spent $100m making a film specifically for the roughly 400 Dolby Atmos cinemas in existence at the time of release, which is approximately just 0.3% of worldwide cinema screens. And to a certain extent gambled that the standard theatrical sound version and video versions would not loose enough to stop it attracting enough consumers to still be profitable. BTW, for this reason, I would be fairly surprised to learn that winning Oscars was not a specific target rather than just a hope.

Going back to some previous points and indeed to a certain extent even the OP! Hollywood does take risks, many Hollywood films and virtually all blockbusters do push the boundaries, although maybe not quite so hard or as obviously as Gravity. This is one of the reasons why something is always lost when watching films at home, and why the "when" and "how" a film was made determines how much is lost.

Ultimately, the primary and most fundamental skill of film/video making AT ALL LEVELS is firstly identifying exactly what it is you are going to make (film or video for example) and then funding and allocating the necessary resources to make and then distribute it. This sounds relatively simple and most amateur film/video makers generally try to expend as little time and effort as possible/practical because they find it more boring than say actually shooting something but in practice it's not at all simple (for example there are numerous sub categories of film and video) and if a film/video maker is not competent at this fundamental film/video making skill it doesn't matter how good they are at shooting something, they are never going to progress beyond the amateur level and without relying on luck, will probably never even achieve high amateur standards.

I just mentioned it because I feel there's a strong disconnect today in the way aspiring filmmakers are approaching the industry (or industries) and how the industry actually works. Whether you want to be a studio director or an independent filmmaker, it just seems like most of the education on film doesn't fully train people to become professional filmmakers.

Again, a rather complex issue when we start looking at it in any detail. One I know something about, having employed interns in the past and been a university course designer and lecturer. There's two aspects here and in a sense you've sort of answered one of them yourself.

As a university lecturer (having come from the industry rather than academia) I frequently found myself "butting heads" with the management/department heads. I quite often found myself having to teach areas of little/no practical use, while having no time to teach areas of vital importance. Sometimes I would bend the prescribed area of instruction a little, for which I frequently got reprimanded. On more than one occasion, during a heated discussion with management, I was informed that universities do not exist to provide training, they exist to provide an education. Pointing out that if this were true, then marketing their courses as "vocational" was effectively lying, did little to endear me to the establishment! I eventually felt I had no choice, for my own integrity's sake, but to leave that profession and head back to the industry. To be honest, if I hadn't quit, I would probably have been fired within a year or so anyway! Does this mean film school/courses are a waste of time and I would never recommend it? No, it can be an invaluable experience; immersing oneself in film and filmmaking, surrounded by others with the same passion, access to equipment and facilities which while not up to current commercial standards is better than nothing, gaining at least some knowledge/experience of working with others, networking, etc. On the other hand, if one is expecting any sort of comprehensive training to allow one to walk into a professional film role, the vast majority of film schools/university courses are going to be at least partially a waste of time/money.

On the other side of the coin, trying to be self-taught is also fraught with issues. Information on large parts of the industry simply isn't available outside of the industry, which leads to huge holes in the knowledge of most self-taught filmmakers of which they are not even aware. Much of the information on the internet is very much a case of the blind leading the blind and of the one-eyed man being king. There's usually little/no appropriate context or reference to information presented in books, videos or on the internet and therefore even if the information is accurate (which it often isn't), it's not really applicable. I see many sites/channels advertising themselves as providing filmmaking info/advice and then provide no filmmaking advice whatsoever, instead providing some isolated advice/info on one tiny aspect of video making. There's a seemingly infinte number of sites providing info on cameras, photography/cinematography sometimes even putting it into the context of the language of cinematography: This type of shot implies this or creates that type of feel, when actually it doesn't imply anything at all, it just provides the potential to imply or communicate something, depending on how it interacts with the other filmmaking crafts, say picture editing, sound and/or music, etc.

If I had to pick one way, an apprenticeship/mentorship is the best way but they are few and far between these days, interning is the next best thing, although interning can also be a very poor learning experience, depending on who one is interning with. The best education/training is unsurprisingly all three; school/university, self-taught and interning (and doing anything which gets you into close proximity with working professionals!).

I know we had arguments about what kind of films I would be making, because yes they are unmarketable for large audiences. But I hope that we can agree that there's a place for both kinds of cinemas: the more commercial mainstream cinema with broader appeal, and the more 'arthouse' cinema with a more narrow appeal.

Absolutely we can agree! In fact I believe "arthouse" cinema has (or rather can have) not just a place within the world of cinema but actually have a vital role. For example, due to being less constrained by commercial and even some technical considerations, "arthouse" cinema allows for a level of experimentation, particularly on the aesthetics side, which is simply not possible (would be suicidal) in commercial mainstream cinema. On the other hand, there's also the danger of introversion within arthouse cinema, a kind of mutually congratulatory filmmaking masturbation, for which I personally have little time/respect.

G
 
Sorry for taking such a long time to reply, this is such an interesting discussion but I have been very very busy recently!

I want to make clear that I'm not making any judgement on the validity of the existence of these "nonfilms" or of their usefulness in learning certain aspects of filmmaking. I'm also not making any qualitative judgements about film vs broadcast video vs video, they each have their markets/uses. The exception to this is as I have mentioned, when re-versioning say a theatrical film to say broadcast video, where obviously the original is virtually always better. The point I was trying to get across is just that there is a difference, both technically and aesthetically and this is vital to understand as an aspiring filmmaker (indie, studio or broadcast) because I see an increasing mass of video makers who believe that they're indie film makers, even to the point of spending tens of thousands of dollars making a feature "film", never even questioning/realising that they've actually made a feature length video (and not even a broadcast video). They then seem surprised when they can't sell their video to film distributors or broadcasters and that what they have made has in effect been specifically designed for Youtube/Amazon/etc., albeit unwittingly!

Ah okay, then I think we agree on this point. And I would add that it is dangerous for aspiring filmmakers to not know these differences because then they might end up spending too much money and time on work that they don't actually want to make since they want to make real films.

Careful here, you are not comparing like for like! (I'm talking about the technology, not the aesthetics). If you want to compare like for like, you have to compare watching 2001 on today's small screen technology with watching Gravity on the small screen technology of 40+ years in the future! 2001 did specifically employ and push the boundaries of the cutting edge technology of it's day, not much differently than Gravity has done with today's technology. Gravity doesn't translate well on today's small screen technology but 2001 translated equally as badly to the small screen technology of the late 1960s. In addition, there's the aesthetics of the plot/story of 2001 itself, which deals with technology/human issues which amazingly are still just as valid today. Was this amazing prescience on the part of Kubrik or just a fluke of the history/development of computing in the years since 2001 was made?

That is a good point, maybe in the future Gravity will hold up with better small screen technology. At the same time though, I'm going to guess that Gravity won't be regarded as a masterpiece in the way 2001 is, for aesthetic reasons as you mentioned. I don't think there is really prescience, there are just artists creating films according to their vision(s) and some of them end up remaining relevant for many generations, due to my personal bias (admittedly), I tend to think this is because of aesthetics although there are many other factors as well. We can never be sure of whether a work will stand the test of time or not, but I think we can be confident that canonized films and directors such as Kubrick's 2001: A Space Odyssey won't soon be forgotten.

OK, now we're really starting to get somewhere! We're no longer arguing about the existence of a technical/aesthetic difference between film and video, we're now discussing how film/video makers should consider and implement those differences in their own work!! The precise considerations of Hollywood filmmakers are obviously different (and more numerous) to those of aspiring no/lo budget filmmakers but the basic principle should be, IMHO, the same. Obviously, a no/lo budget filmmaker doesn't have the option of designing their film/video for Dolby Atmos as was the case with Gravity but they do have other options they should/must consider. For example, there are often threads here on IT about how to get that "film look" or even a specific type/style of "film look". But, what is the point of trying to achieve the visual aesthetic of a relatively modern theatrical film, then mixing it with the aural aesthetic of an early "talkie" and all within the medium of home video? It might be a fun exercise from the amateur photographer's/cinematographer's point of view but it doesn't make any sense from a film/video making point of view. I'm not saying that trying to achieve a "film look" in a video is necessarily the wrong thing to do, I'm just saying that in many/most cases it's an immature and unprofessional film/video making approach. Creating a film "look" takes resources, either; knowledge, time, money or all three. A professional approach would be to consider if creating a film "look" is the most effective use of the available resources. For example, would it not make more sense to just go for a small screen "look" (on what is almost certainly going to be a video rather than a film anyway) and re-allocate those film "look" resources to sound, set design, script, more takes/angles, actors/acting rehearsals or some other area which cannot fail to result in a better overall film/video than an out of context photographic style?

Actually I would say that trying to create the "film look" is precisely the sign of an unimaginative filmmaker. Filmmakers should definitely be inspired by other filmmakers, but to imitate the "film look" is firstly to assume that there is a universal film look to adhere to. Secondly, it reduces filmmaking to a process of imitation instead of one of discovery and creativity. And yes I would add that many people that do this are unaware of considering other cinematic elements, most notably sound and staging. For me, this seems like a phase a lot of self-taught aspiring filmmakers have to go through (I went through it myself) but they should definitely move on from it because it will hinder their growths as filmmakers.

And actually I was very lucky to read something relevant to the topic of how different presentation formats affect cinematic aesthetic. The famous film scholar David Bordwell argues that as films are becoming viewed on smaller screens more often than even on the big screen, filmmakers try to adapt to this by using more close-ups and relying more on intensified continuity editing. And I think that's a valid point, a film like Flowers Of Shanghai not only doesn't work for mainstream audiences but it works even less when viewed outside of a movie theater where shots with several characters in the frame really stand out. And this actually makes me think a lot, because I really hate the kind of aesthetic that has become dominant in Hollywood cinema for the past ten years or so, and part of that change really does have to do with the way the films are being watched. But I feel like even though the success of a film like Gravity seems to rely a lot on the theatrical presentation, the filmmakers could also do a good job at making a lasting experience through the story and characters which can make these films relevant in any context (for the cinephile at least).
Going back to some previous points and indeed to a certain extent even the OP! Hollywood does take risks, many Hollywood films and virtually all blockbusters do push the boundaries, although maybe not quite so hard or as obviously as Gravity. This is one of the reasons why something is always lost when watching films at home, and why the "when" and "how" a film was made determines how much is lost.

That's true because Hollywood films do push boundaries just not the boundaries that the OP (stories that depict social realities) or I (developing unique aesthetics) are interested in, but Hollywood films definitely do break boundaries that are relevant to what they are trying to achieve.

Ultimately, the primary and most fundamental skill of film/video making AT ALL LEVELS is firstly identifying exactly what it is you are going to make (film or video for example) and then funding and allocating the necessary resources to make and then distribute it. This sounds relatively simple and most amateur film/video makers generally try to expend as little time and effort as possible/practical because they find it more boring than say actually shooting something but in practice it's not at all simple (for example there are numerous sub categories of film and video) and if a film/video maker is not competent at this fundamental film/video making skill it doesn't matter how good they are at shooting something, they are never going to progress beyond the amateur level and without relying on luck, will probably never even achieve high amateur standards.

That's a good point, and one should consider the audiences of what one is trying to make and have general expectations of what one wants the film to achieve.
Again, a rather complex issue when we start looking at it in any detail. One I know something about, having employed interns in the past and been a university course designer and lecturer. There's two aspects here and in a sense you've sort of answered one of them yourself.

As a university lecturer (having come from the industry rather than academia) I frequently found myself "butting heads" with the management/department heads. I quite often found myself having to teach areas of little/no practical use, while having no time to teach areas of vital importance. Sometimes I would bend the prescribed area of instruction a little, for which I frequently got reprimanded. On more than one occasion, during a heated discussion with management, I was informed that universities do not exist to provide training, they exist to provide an education. Pointing out that if this were true, then marketing their courses as "vocational" was effectively lying, did little to endear me to the establishment! I eventually felt I had no choice, for my own integrity's sake, but to leave that profession and head back to the industry. To be honest, if I hadn't quit, I would probably have been fired within a year or so anyway! Does this mean film school/courses are a waste of time and I would never recommend it? No, it can be an invaluable experience; immersing oneself in film and filmmaking, surrounded by others with the same passion, access to equipment and facilities which while not up to current commercial standards is better than nothing, gaining at least some knowledge/experience of working with others, networking, etc. On the other hand, if one is expecting any sort of comprehensive training to allow one to walk into a professional film role, the vast majority of film schools/university courses are going to be at least partially a waste of time/money.

On the other side of the coin, trying to be self-taught is also fraught with issues. Information on large parts of the industry simply isn't available outside of the industry, which leads to huge holes in the knowledge of most self-taught filmmakers of which they are not even aware. Much of the information on the internet is very much a case of the blind leading the blind and of the one-eyed man being king. There's usually little/no appropriate context or reference to information presented in books, videos or on the internet and therefore even if the information is accurate (which it often isn't), it's not really applicable. I see many sites/channels advertising themselves as providing filmmaking info/advice and then provide no filmmaking advice whatsoever, instead providing some isolated advice/info on one tiny aspect of video making. There's a seemingly infinte number of sites providing info on cameras, photography/cinematography sometimes even putting it into the context of the language of cinematography: This type of shot implies this or creates that type of feel, when actually it doesn't imply anything at all, it just provides the potential to imply or communicate something, depending on how it interacts with the other filmmaking crafts, say picture editing, sound and/or music, etc.

That's very unfortunate about your teaching experience. I really feel like both the more vocational programs and the more academic programs in film have way too many flaws, and I would not recommend people getting into debt to take them (I got a really good scholarship which is why I'm doing what I'm currently doing). I feel like students of cinema have to be very discerning about everything and not take everything they read on the internet, in books, or even their teachers as being 100% correct. And it's unfortunate that so many students (self-taught or in universities) tend to just hold on too strongly to what they have learned without considerations about adapting what they have learned to different situations (such as working in the industry) or how to start having their own views about cinema.

If I had to pick one way, an apprenticeship/mentorship is the best way but they are few and far between these days, interning is the next best thing, although interning can also be a very poor learning experience, depending on who one is interning with. The best education/training is unsurprisingly all three; school/university, self-taught and interning (and doing anything which gets you into close proximity with working professionals!).

I definitely agree with your conclusion, and I think it makes sense that aspiring filmmakers should be very dedicated if they want to reach their goals.

Absolutely we can agree! In fact I believe "arthouse" cinema has (or rather can have) not just a place within the world of cinema but actually have a vital role. For example, due to being less constrained by commercial and even some technical considerations, "arthouse" cinema allows for a level of experimentation, particularly on the aesthetics side, which is simply not possible (would be suicidal) in commercial mainstream cinema. On the other hand, there's also the danger of introversion within arthouse cinema, a kind of mutually congratulatory filmmaking masturbation, for which I personally have little time/respect.

I agree with this, and it's because I'm more interested in cinematic aesthetics and experimentation that "arthouse" cinema appeals to me. I do agree about that "congratulatory filmmaking masturbation" although I'm not sure that we would both agree on every specific instance of this (but this would be impossible anyway so it doesn't matter).
 
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... I would add that it is dangerous for aspiring filmmakers to not know these differences because then they might end up spending too much money and time on work that they don't actually want to make since they want to make real films.

Which raises a further difficulty: By today's standards it's extremely difficult, if not impossible, for an aspiring no budget filmmaker to make an actual film, let alone an actual film with any commercial value. Arguably the aspiring filmmaker's task is more difficult now than it's ever been. Modern technology has made the acquisition, storage, management, editing and distribution of theatrical or very near theatrical quality moving images orders of magnitude cheaper than it was a couple of decades ago. The belief this engenders is that without the enormous cost of film stock and the enormous cost of the specialist hardware and personnel to process and manipulate it, filmmaking has become more democratised, open/available to more people. This is an illusion, a false belief! Unless of course one also believes that modern film is purely about capturing theatrical quality moving images, which quite a few do actually appear to believe! In practice of course there are numerous other facets to filmmaking, many of which are significantly more important than just image quality. For example, what does the image quality matter, if the image you're capturing is a poor acting performance with poor make-up, poor staging, poor sound and music, etc? Modern technology has made little or no difference to the cost of some of these "other facets" and in some cases has actually increased the cost. This is because modern technology is always a two edged sword in filmmaking, one the one hand lowering the cost in some filmmaking areas and on the other raising specifications and ultimately audience expectations due to the "technology arms race"!

For example, as far as I'm aware, all Hollywood films (not just blockbusters) currently in production have at least a 7.1 sound mix, the majority, if not all, will also have a Dolby Atmos mix and some will have a 7.1 mix, an Auro 3D mix and a Dolby Atmos mix. Even though a 5.1 mix is the minimum acceptable technical standard for a theatrical film, in practise the minimum for a Hollywood film is currently 7.1 and may even be or may soon be Dolby Atmos. Dolby Atmos is more demanding and expensive to make than a 5.1 mix and even a theatrical 5.1 mix is generally 10-100 times more expensive than say a stereo broadcast video mix.

In practise, most/all no budget "film" makers use modern technology to make films which are effectively at least 2-6 decades out of date (because it's affordable and they usually don't realise that's what they're doing) but in virtually all cases these "films" not only don't achieve current distributor and audience minimum expectations/requirements but also often can't even be physically screened in modern cinemas!

Actually I would say that trying to create the "film look" is precisely the sign of an unimaginative filmmaker.

I'm not sure I would go that far. Certainly it is usually indicative of poor and/or unimaginative video making but it's not necessarily the case. At the end of the day, a "film look" (however one defines that) is just another film/video making tool and as with all other filmmaking tools, it's effective use is dependent on it's meaning in conjunction with the other filmmaking crafts.

The famous film scholar David Bordwell argues that as films are becoming viewed on smaller screens more often than even on the big screen, filmmakers try to adapt to this by using more close-ups and relying more on intensified continuity editing.

I feel like even though the success of a film like Gravity seems to rely a lot on the theatrical presentation, the filmmakers could also do a good job at making a lasting experience through the story and characters which can make these films relevant in any context (for the cinephile at least).

My short answer to this would be: "Be careful what you wish for"! The longer answer is again quite complex, which I can deal with in part by responding to this statement...

That's true because Hollywood films do push boundaries just not the boundaries that the OP (stories that depict social realities) or I (developing unique aesthetics) are interested in, but Hollywood films definitely do break boundaries that are relevant to what they are trying to achieve.

1. Stories which depict whose social realities? There was a time when Hollywood could focus entirely on it's domestic market and therefore American social realities, that time has largely passed. Today Hollywood is a global corporation and the importance/dominance of the domestic market is declining. Although variable, today approximately 75% of gross box office receipts for most blockbusters comes from overseas. And of course, different countries/regions have different histories and different social realities. Without creating significantly dumbed-down, homogenised or formulaic stories, how does one write a story which pushes the boundaries of depicting the social realities of all the film territories simultaneously or even of just the most important territories?

2. I would say that Hollywood does push the boundaries of aesthetics, just not necessarily those areas of aesthetics which you personally value. I previously (in another thread) discussed Michael Bay's demand/development of fluidity of movement of CGI characters in Transformers and that is certainly an example of pushing an aesthetic boundary.

3. There is here another consideration which deals with the point you made about what Hollywood is trying to achieve and also the point about making films more relevant in different contexts, the small screen for example. It's an issue which has it's roots in the 1930s and 40s and is still a prime consideration of Hollywood today. Since the beginning of the film industry, one of the biggest issues had always been supplying the demand. By the mid 1930s the studios had developed an almost factory production line style of film manufacture to churn out films to meet the demand. However, by the end of the 30s it was also apparent that a new technology posed a serious threat not just to the growth of the film industry but to it's very existence. Why would people continue to bother going to the cinema if they could simply watch films in the comfort of their own homes on a television? Let's bare in mind that this was not just paranoia because many of the fears of the film industry did indeed come to pass. Today we take it for granted that we go to the cinema to watch films but that didn't used to be the case. For the first half of the C20th people went to the cinema to see the news, watch documentary shorts and also sometimes to see films! In fact, there were chains of cinemas which only screened the news (no films)! By the 1950s this once huge part of the cinema industry had effectively ceased to exist. So, the late 30s and 40s saw the opening salvo of technological warfare to improve the theatrical experience, keep cinema a step or two ahead of TV and thereby maintain audiences. Obviously colour was the most famous film invention we remember from this period but not so many are aware that on the audio side of things, EQ, compression and stereophonic sound were all technologies pioneered and/or invented for the film industry during this time. By the 1950s TV had become mass market in the US and cinema audience numbers started falling but the film industry was ready with a whole slew of new cinema technologies; Widescreen, Cinemascope, Panavision, Cinerama and early 3D, to name just a few. Some time later a way was usually found to incorporate the most successful of these film technologies into TV broadcast signals/home consumer equipment but by then, the film industry would (by necessity) have moved to newer, better technologies. This technological arms race is still very much alive and kicking today. So on the one hand, the film industry must keep rolling out new technology and film makers must employ and push it, to improve the cinema experience beyond that provided by TV/home entertainment equipment. If they didn't, there would be no logical reason to presume that cinemas or the film industry would continue to exist!! On the other hand, film investors and producers cannot afford to completely ignore the significant income generated from re-verisoning films into video.

Hence why I said above, be careful what you wish for, because a natural consequence of what you're wishing for could lead to the death of cinema/the film industry!

That's a good point, and one should consider the audiences of what one is trying to make and have general expectations of what one wants the film to achieve.

Yes, that's obviously one of the most important considerations for the professional film/video maker but one must also realise as a professional indie filmmaker or indie ProdCo that while the audience are the ultimate arbiters, they are not in effect the primary market! Before one can even gain access to a paying audience, one must first sell to a distributor and/or a broadcaster and that means one must first satisfy the demands/requirements (financial, technical and aesthetic) of these distributors or broadcasters. This obviously has (or absolutely needs to have!), a significant impact on the way in which required resources are identified and budget/time/knowledge is allocated.

I really feel like both the more vocational programs and the more academic programs in film have way too many flaws, and I would not recommend people getting into debt to take them.

IMHO, that would depend on both the individual program and the individual student. Although virtually always flawed (often severely), all formal film programs/courses just provide an opportunity for learning. How and how much a student takes advantage of this learning opportunity and actually obviously learns varies from student to student. Many students expect film school/university to "spoon feed" them, just like at high school but higher education works differently to compulsory education and the responsibility for learning is very much on the student rather than on the teaching staff, which is one of the reasons why the staff at higher education establishments are not called "teachers". For this reason, some who go to film school feel it was invaluable and others think it was a complete waste of time/money, even those who went to the same film school at the same time!

I think we can be confident that canonized films and directors such as Kubrick's 2001: A Space Odyssey won't soon be forgotten.

There are two points here:

1. 2001 was obviously re-versioned many years ago into broadcast video and was subsequently re-versioned for VHS, then DVD and then again for BluRay. Originally it was made as a 4-track stereo mix (35mm) and a 6-track mix (70mm). In 2001 (the actual year!) it was re-released for the cinema on 70mm film but by then cinema technology had moved on and the original format sound mixes could no longer be played in cinemas. So, it was re-mixed in theatrical DTS format (at considerable expense I would imagine). However, theatrical DTS format is not supported by DCP, so while the visuals could easily be scanned into DCP format, the DTS re-mix would be more of a problem and the original mix even more so. Even cinemas which still have actual film projectors are very unlikely to have the necessary DTS theatrical playback equipment. In other words, does 2001 still even exist as an actual viewable film or is it now only a video (and a master film copy in a vault somewhere)?

2. "Won't soon be forgotten" by whom? I contend that it's already been forgotten by many, if not the vast majority of today's cinema goers and even if it were still possible to screen it, the vast majority would find it slow and boring.

Adding these two points together, no matter how great a masterpiece 2001 is/was, in all probability it is no longer either technically a theatrical film nor a commercially viable piece of cinema. I agree though that it won't be forgotten by film buffs/critics/makers/etc., anytime soon and maybe never, depending of course on what happens in the future. It maybe that the entirety of the cinema industry is forgotten by everyone except historians in a century or two, if the film/cinema industry ceases to exist.

G
 
Which raises a further difficulty: By today's standards it's extremely difficult, if not impossible, for an aspiring no budget filmmaker to make an actual film, let alone an actual film with any commercial value. Arguably the aspiring filmmaker's task is more difficult now than it's ever been. Modern technology has made the acquisition, storage, management, editing and distribution of theatrical or very near theatrical quality moving images orders of magnitude cheaper than it was a couple of decades ago. The belief this engenders is that without the enormous cost of film stock and the enormous cost of the specialist hardware and personnel to process and manipulate it, filmmaking has become more democratised, open/available to more people. This is an illusion, a false belief! Unless of course one also believes that modern film is purely about capturing theatrical quality moving images, which quite a few do actually appear to believe! In practice of course there are numerous other facets to filmmaking, many of which are significantly more important than just image quality. For example, what does the image quality matter, if the image you're capturing is a poor acting performance with poor make-up, poor staging, poor sound and music, etc? Modern technology has made little or no difference to the cost of some of these "other facets" and in some cases has actually increased the cost. This is because modern technology is always a two edged sword in filmmaking, one the one hand lowering the cost in some filmmaking areas and on the other raising specifications and ultimately audience expectations due to the "technology arms race"!

I agree with this, and obviously it isn't just about the tools that we're using but how you use them. Even if somehow nonfilmmakers were given the budget to make a film and all of the equipment, if the equipment isn't used properly then they won't succeed in making the film. These facets aren't only governed by money, but also by the skill of the filmmaker. In some ways filmmaking is more democratized because certain tools are becoming more affordable, but the skills that must be developed are just as difficult (if not more so) to develop as they ever have before.

For example, as far as I'm aware, all Hollywood films (not just blockbusters) currently in production have at least a 7.1 sound mix, the majority, if not all, will also have a Dolby Atmos mix and some will have a 7.1 mix, an Auro 3D mix and a Dolby Atmos mix. Even though a 5.1 mix is the minimum acceptable technical standard for a theatrical film, in practise the minimum for a Hollywood film is currently 7.1 and may even be or may soon be Dolby Atmos. Dolby Atmos is more demanding and expensive to make than a 5.1 mix and even a theatrical 5.1 mix is generally 10-100 times more expensive than say a stereo broadcast video mix.

Well this is true, but it's more relevant for the people who actually make the kind of big films that require these sound mixes (essentially only Hollywood). We should be aware of the specifications that are relevant to the films we are trying to make.

In practise, most/all no budget "film" makers use modern technology to make films which are effectively at least 2-6 decades out of date (because it's affordable and they usually don't realise that's what they're doing) but in virtually all cases these "films" not only don't achieve current distributor and audience minimum expectations/requirements but also often can't even be physically screened in modern cinemas!

True. I think that people that make these words should just be aware of what they are doing, and how it helps them reach the goal they set for themselves (some people are only hobbyists, and that's just fine).

I'm not sure I would go that far. Certainly it is usually indicative of poor and/or unimaginative video making but it's not necessarily the case. At the end of the day, a "film look" (however one defines that) is just another film/video making tool and as with all other filmmaking tools, it's effective use is dependent on it's meaning in conjunction with the other filmmaking crafts.

Well I would go that far, anyone who has a belief that there is even a "film look" is probably not having a nuanced enough view of cinema to make anything original or even to build on what was started before. My point is that there isn't a "film look." Is the "film look" the look of Michael Bay films, or Citizen Kane or Jackie Chan films? They are all different film looks that serve different purposes. Trying to achieve a "film look" is a mistake because it assumes that there is a "film look" to begin with, and it doesn't take into account how the film's visuals are serving the film's form (usually a story).

My short answer to this would be: "Be careful what you wish for"! The longer answer is again quite complex, which I can deal with in part by responding to this statement...

Haha that's true, my "wish" that I made in my previous comment actually logically leads to an aesthetic that I hate for the most part!

1. Stories which depict whose social realities? There was a time when Hollywood could focus entirely on it's domestic market and therefore American social realities, that time has largely passed. Today Hollywood is a global corporation and the importance/dominance of the domestic market is declining. Although variable, today approximately 75% of gross box office receipts for most blockbusters comes from overseas. And of course, different countries/regions have different histories and different social realities. Without creating significantly dumbed-down, homogenised or formulaic stories, how does one write a story which pushes the boundaries of depicting the social realities of all the film territories simultaneously or even of just the most important territories?

That's a good point, which is precisely why I just think that there's no reason for me or anyone else to hope that Hollywood makes films that depict American social realities or any social realities at all. If I want that, I'll have to look for more socially conscious filmmakers who are generally independent filmmakers (although every now and then there are some that come from Hollywood). Hollywood just doesn't serve the kind of dishes the OP wants, and it doesn't seem like most people demand this dish from Hollywood so the OP should probably look for another 'restaurant' if he wants that dish.

2. I would say that Hollywood does push the boundaries of aesthetics, just not necessarily those areas of aesthetics which you personally value. I previously (in another thread) discussed Michael Bay's demand/development of fluidity of movement of CGI characters in Transformers and that is certainly an example of pushing an aesthetic boundary.

Good point, and I contradicted myself. Of course Hollywood pushes the boundaries of aesthetics, especially in its style of intensified continuity, I just happen to not appreciate this aesthetic in most situations.

3. There is here another consideration which deals with the point you made about what Hollywood is trying to achieve and also the point about making films more relevant in different contexts, the small screen for example. It's an issue which has it's roots in the 1930s and 40s and is still a prime consideration of Hollywood today. Since the beginning of the film industry, one of the biggest issues had always been supplying the demand. By the mid 1930s the studios had developed an almost factory production line style of film manufacture to churn out films to meet the demand. However, by the end of the 30s it was also apparent that a new technology posed a serious threat not just to the growth of the film industry but to it's very existence. Why would people continue to bother going to the cinema if they could simply watch films in the comfort of their own homes on a television? Let's bare in mind that this was not just paranoia because many of the fears of the film industry did indeed come to pass. Today we take it for granted that we go to the cinema to watch films but that didn't used to be the case. For the first half of the C20th people went to the cinema to see the news, watch documentary shorts and also sometimes to see films! In fact, there were chains of cinemas which only screened the news (no films)! By the 1950s this once huge part of the cinema industry had effectively ceased to exist. So, the late 30s and 40s saw the opening salvo of technological warfare to improve the theatrical experience, keep cinema a step or two ahead of TV and thereby maintain audiences. Obviously colour was the most famous film invention we remember from this period but not so many are aware that on the audio side of things, EQ, compression and stereophonic sound were all technologies pioneered and/or invented for the film industry during this time. By the 1950s TV had become mass market in the US and cinema audience numbers started falling but the film industry was ready with a whole slew of new cinema technologies; Widescreen, Cinemascope, Panavision, Cinerama and early 3D, to name just a few. Some time later a way was usually found to incorporate the most successful of these film technologies into TV broadcast signals/home consumer equipment but by then, the film industry would (by necessity) have moved to newer, better technologies. This technological arms race is still very much alive and kicking today. So on the one hand, the film industry must keep rolling out new technology and film makers must employ and push it, to improve the cinema experience beyond that provided by TV/home entertainment equipment. If they didn't, there would be no logical reason to presume that cinemas or the film industry would continue to exist!! On the other hand, film investors and producers cannot afford to completely ignore the significant income generated from re-verisoning films into video.

Hence why I said above, be careful what you wish for, because a natural consequence of what you're wishing for could lead to the death of cinema/the film industry!

That's true, and it's actually a point I would always mention about why the cinema may be restored (the 'technology' race) but I think I changed my opinion. The problem is that there isn't really enough to justify going to the cinema. Movie ticket prices are high, and most people are fine watching films on streaming services. Not only that, but more sophisticated TV shows are serving the need for conventional moving image narrative with much more consistency than current commercial films. Is cinema relevant to mainstream audiences? I would argue 'yes' but in a very different way than it used to be. Media consumption is greater than ever, but audiences don't seem to care for distinguishing the specific media. Many people find spending time watching YouTube videos, watching TV shows, and watching films to satisfy the same entertainment purposes. At the same time, the movie theater experience is too expensive and too much of a hassle for many people.

So in a way, I think my attentions have switched from hoping that cinema survives as a form, rather than as a presentation format. Because it's important to recognize that cinema is distinctive for its form which is much different than the form of a YouTube video or the TV show, even when it is viewed on YouTube or a TV show. I hope that the film form survives, but the big screen experience I think is slowly dying, and will only really be valuable for certain cinephiles (like myself). And even though I watch a lot of films on the big screen, I admit that I rarely watch new Hollywood movies on the big screen because I just don't think it's worth it.

Yes, that's obviously one of the most important considerations for the professional film/video maker but one must also realise as a professional indie filmmaker or indie ProdCo that while the audience are the ultimate arbiters, they are not in effect the primary market! Before one can even gain access to a paying audience, one must first sell to a distributor and/or a broadcaster and that means one must first satisfy the demands/requirements (financial, technical and aesthetic) of these distributors or broadcasters. This obviously has (or absolutely needs to have!), a significant impact on the way in which required resources are identified and budget/time/knowledge is allocated.

That's true, but distributors are also thinking about the audience, so they're kind of related.

IMHO, that would depend on both the individual program and the individual student. Although virtually always flawed (often severely), all formal film programs/courses just provide an opportunity for learning. How and how much a student takes advantage of this learning opportunity and actually obviously learns varies from student to student. Many students expect film school/university to "spoon feed" them, just like at high school but higher education works differently to compulsory education and the responsibility for learning is very much on the student rather than on the teaching staff, which is one of the reasons why the staff at higher education establishments are not called "teachers". For this reason, some who go to film school feel it was invaluable and others think it was a complete waste of time/money, even those who went to the same film school at the same time!

That's a good point, it really depends on the student to choose how to use his/her education when making films. And I think a lot of the people that lack success are those that still look to be "spoon fed" by professors so they don't ever make films of value because they only try to please the professor and only understand film as a medium in the way that the professor understands the medium.

1. 2001 was obviously re-versioned many years ago into broadcast video and was subsequently re-versioned for VHS, then DVD and then again for BluRay. Originally it was made as a 4-track stereo mix (35mm) and a 6-track mix (70mm). In 2001 (the actual year!) it was re-released for the cinema on 70mm film but by then cinema technology had moved on and the original format sound mixes could no longer be played in cinemas. So, it was re-mixed in theatrical DTS format (at considerable expense I would imagine). However, theatrical DTS format is not supported by DCP, so while the visuals could easily be scanned into DCP format, the DTS re-mix would be more of a problem and the original mix even more so. Even cinemas which still have actual film projectors are very unlikely to have the necessary DTS theatrical playback equipment. In other words, does 2001 still even exist as an actual viewable film or is it now only a video (and a master film copy in a vault somewhere)?

That's true, there are many different versions of the film. The film does exist though because I watched a 70mm print of it at the Museum of the Moving Image, so I'm pretty sure it does exist.

2. "Won't soon be forgotten" by whom? I contend that it's already been forgotten by many, if not the vast majority of today's cinema goers and even if it were still possible to screen it, the vast majority would find it slow and boring.

When I say "won't be forgotten," I mean that it won't be forgotten by people who appreciate cinema as something more than just ephemeral entertainment. It is possible to screen 2001: A Space Odyssey, this summer I went to the Museum of the Moving Image and watched it on a 70mm print, it was screened three times. Every showing was full. But yes, most film goers today would find the film 'slow' and 'boring.' Most of these film goers probably don't have appreciation for film as lasting art in the first place, in my opinion, they are missing out, but I don't care too much because they get satisfaction from the films they watch in ways which satisfy them, so I'm happy for them even though I think they are missing out. But I think that a lot of film goers also just don't give older films, or 'arthouse' films a chance. I showed the film to my brother who generally only watches new Hollywood films, and he loved it. I also showed it to my father who has similar tastes to my brother, he didn't get it, but I'm glad he gave it a chance.

Adding these two points together, no matter how great a masterpiece 2001 is/was, in all probability it is no longer either technically a theatrical film nor a commercially viable piece of cinema. I agree though that it won't be forgotten by film buffs/critics/makers/etc., anytime soon and maybe never, depending of course on what happens in the future. It maybe that the entirety of the cinema industry is forgotten by everyone except historians in a century or two, if the film/cinema industry ceases to exist.

It is a theatrical film, you would be surprised how many films are (although they are not screened as often as new films for obvious reasons). In any case, when I say that 2001: A Space Odyssey won't be forgotten, I am also not necessarily referring to the film version, I mean in any version. But even then, this particular film is always mentioned as a "must-see" on the big screen because it really makes great use of the big screen experience (and I agree with this after having seen it on the big screen!). I think that as long as cinema is appreciated by cinephiles, critics, filmmakers, 2001: A Space Odyssey is one of those films that will probably never be forgotten, it's so entrenched in the canon and it's made by a director with so many canonized works that I doubt it'll just lose its reputation.

On another note, I just want to mention something that I think you already know about me. I'm not one of these 'film' fetishists that really only want to watch movies on 35mm film or 70mm film. One of my best experiences watching a film was watching Hou Hsiao-hsien's Flowers Of Shanghai on a new 35mm print, but in general I don't mind DCP, I really care about the big screen experience when I can have it, but I'm less picky about DCP vs. film (especially when a lot of films are just in bad shape). I'm also not much of a big screen fetishist, I'm fine with home theater if its my only option (which it usually is for the kind of films that I watch, but thankfully I moved to NYC where there are many arthouse and repertory theaters, but then I have no money haha).
 
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... and obviously it isn't just about the tools that we're using but how you use them. Even if somehow nonfilmmakers were given the budget to make a film and all of the equipment, if the equipment isn't used properly then they won't succeed in making the film. These facets aren't only governed by money, but also by the skill of the filmmaker. In some ways filmmaking is more democratized because certain tools are becoming more affordable, but the skills that must be developed are just as difficult (if not more so) to develop as they ever have before.

I agree with your point but I was not only referring to the point of developing the skill to use affordable equipment, I was also referring to the point that in some filmmaking facets it's impossible for the filmmaker to develop those skills. If we look at sound for example, a good broadcast standard 5.1 audio post facility can be created for a couple of hundred thousand or so, maybe even half that for lower budget TV. This is already beyond the scope of the vast majority of indie/amateur filmmakers and a broadcast 5.1 facility is completely unsuitable for creating theatrical mixes! It's probably just about feasible to create a theatrical mix facility for $1m but most commercial theatrical mix facilities would have cost $5-10m or considerably more. Silly money as far as lo/no budget filmmakers are concerned. Even just the hire costs of a theatrical mix facility (say $250-$1k per hour) are impractical and of course filmmakers are never allowed to directly use the equipment, just Direct it's use. So, it's a vicious circle for the low/micro budget filmmaker (let alone the no budget filmmaker) of not being able to develop the skills to design a film for/with theatrical sound without a considerable budget and finding it extremely difficult to get a considerable budget without those skills.

It's to try and break this vicious circle, for the potentially most talented, that Sundance/Dolby teamed up to create the Dolby Family Sound Fellowship.

Well this is true, but it's more relevant for the people who actually make the kind of big films that require these sound mixes (essentially only Hollywood). We should be aware of the specifications that are relevant to the films we are trying to make.

This is where we come to the crux of the matter (!) because this is exactly the kind of error that most aspiring amateur/aspiring filmmakers make! A theatrical 5.1 mix is considerably cheaper than a Dolby Atmos mix but even just a 5.1 theatrical mix still requires a serious budget and is generally many (maybe 5-10 or more!) times more expensive than a professional broadcast (video) 5.1 mix. And of course, the vast majority of aspiring/amateur filmmakers don't/can't even budget for a broadcast standard 5.1 video mix and again, most don't even know the difference between theatrical and broadcast mixes! For example, pretty much all of the films at the high tier film festivals will have a 5.1 theatrical mix, a fairly high proportion will also have a 7.1 mix and this year we're already starting to see the first Dolby Atmos mixes turn up at the top festivals, even on short films! (This one for example).

In other words, it maybe pioneered/lead by Hollywood but it's most certainly not only relevant for big Hollywood films. So, I would clarify the statement "the people who actually make the kind of big films that require these sound mixes" by taking out the word "big" and defining "the kind of films" and the "people who actually make" them as any filmmaker trying to make commercial or potentially commercial cinema!

The problem is that there isn't really enough to justify going to the cinema. Movie ticket prices are high, and most people are fine watching films on streaming services. ... Many people find spending time watching YouTube videos, watching TV shows, and watching films to satisfy the same entertainment purposes. At the same time, the movie theater experience is too expensive and too much of a hassle for many people.

I can't really agree with this, certainly not entirely. I agree that Youtube and TV satisfy the AV entertainment requirements of many but I don't agree they satisfy the same entertainment purposes, although of course many don't desire cinema entertainment. Many avid watchers of TV and Youtube are also avid cinema goers. And I think we also have to be careful of the use of the terms "many" and "most" people. Cinema numbers maybe declining/re-adjusting in the US but globally they are rising. Probably around 2% or so of the world's population go to the cinema, while I would imagine a higher percentage watch TV, so your use of the word "most" is technically accurate. I'm not so sure about your use/implication of the word "many" though. I'm sure there are some, maybe even a lot who can't afford, be bothered or otherwise justify going to the cinema but a big Hollywood blockbuster can attract over 100 million people worldwide into the cinema and in my book that too counts as "many"!

I hope that the film form survives, but the big screen experience I think is slowly dying, and will only really be valuable for certain cinephiles (like myself). And even though I watch a lot of films on the big screen, I admit that I rarely watch new Hollywood movies on the big screen because I just don't think it's worth it.

I don't feel that your personal experience/justification for going (or not going) to the cinema is enough evidence to support your belief that cinema "is slowly dying", the evidence suggests the exact opposite! Box office receipts, the number of cinema screens and the number of people going to the cinema are all increasing globally. The number of cinema goers in the US is declining, presumably as cinema is just one of a growing number, diversity and quality of entertainment options but it maybe many years or decades before the emerging markets reach the same point. For the medium, if not the long term, cinema/the big screen experience is a growth industry! Although, the US domestic market is of course a concern.

That's true, but distributors are also thinking about the audience, so they're kind of related.

Yes, of course they are "kind of related" but a wise indie filmmaker will also carefully examine and consider those areas where they are more distantly related! It's not just the glut of videos which don't find film distribution, there are also a fair and growing number of pretty decent and even good films (which could potentially attract a commercial audience) which never see the light of day! Virtually always this is because the filmmakers have thought exclusively in terms of the public audience rather than also carefully considered the additional specific requirements of distributors. For example, I could (theoretically) make and cut together a documentary on say the Beetles and maybe I could even do a great job by creating an entertaining and commercially desirable documentary but, if I didn't have say an M&E mix most commercial distributors wouldn't be interested, if I didn't have a theatrical mix, we're cutting down the potential distribution to a small number of speciality/arthouse cinemas and if I didn't have full legal clearance for all the footage/materials in the doco, we've ruled out pretty much ALL distributors on the planet for any distribution platform. An otherwise good film which the public will never get to see!

That's true, there are many different versions of the film. The film does exist though because I watched a 70mm print of it at the Museum of the Moving Image, so I'm pretty sure it does exist.

I'm obviously not saying that the film doesn't physically exist, it obviously does! What I'm saying is that there's probably only a handful or maybe a couple of handfuls of cinemas in the world which can actually screen the film and even most of those would probably need to externally source some rare/specialist equipment to enable screening. In other words, it (AFAIK) no longer exists as a theatrically distributable film, which brings us back to the question of whether a chair is actually a chair if it can't be sat on. 2001 was obviously designed as a piece of cinema and is widely regarded by aficionados/critics/etc., as a very exceptional piece of cinema and I would agree with that assessment but the question of whether it is technically still a piece of cinema, I'm not so sure about. Obviously, the overwhelming majority only have access to 2001 as a video (of one version or another).

G
 
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I agree with your point but I was not only referring to the point of developing the skill to use affordable equipment, I was also referring to the point that in some filmmaking facets it's impossible for the filmmaker to develop those skills. If we look at sound for example, a good broadcast standard 5.1 audio post facility can be created for a couple of hundred thousand or so, maybe even half that for lower budget TV. This is already beyond the scope of the vast majority of indie/amateur filmmakers and a broadcast 5.1 facility is completely unsuitable for creating theatrical mixes! It's probably just about feasible to create a theatrical mix facility for $1m but most commercial theatrical mix facilities would have cost $5-10m or considerably more. Silly money as far as lo/no budget filmmakers are concerned. Even just the hire costs of a theatrical mix facility (say $250-$1k per hour) are impractical and of course filmmakers are never allowed to directly use the equipment, just Direct it's use. So, it's a vicious circle for the low/micro budget filmmaker (let alone the no budget filmmaker) of not being able to develop the skills to design a film for/with theatrical sound without a considerable budget and finding it extremely difficult to get a considerable budget without those skills.

Definitely, I agree with this. But then again, I don't see why this should be a problem for a person that wants to make a professional production, it should be a given that a filmmaker trying to make a professional film should get professionals in every technical and artistic aspect of cinema. I know that if I ever get the chance to make a professional film I would try to hire professionals that can help me achieve making a film that is viewable at a cinema. It would be sad if most aspiring filmmakers think that they can do this all alone and make unwatchable projects.

At the same time I have a question, how is it that guys like Abbas Kiarostami make films that are praised as some of the best contemporary work for such tiny budgets? I really also think that it depends on who your audience is, I'm sure that a Hollywood production and an indie film that's trying to reach larger audiences demands greater costs. But as far as I know, many of the great arthouse directors (especially ones outside of the U.S.) work with unbelievably tiny budgets.

This is where we come to the crux of the matter (!) because this is exactly the kind of error that most aspiring amateur/aspiring filmmakers make! A theatrical 5.1 mix is considerably cheaper than a Dolby Atmos mix but even just a 5.1 theatrical mix still requires a serious budget and is generally many (maybe 5-10 or more!) times more expensive than a professional broadcast (video) 5.1 mix. And of course, the vast majority of aspiring/amateur filmmakers don't/can't even budget for a broadcast standard 5.1 video mix and again, most don't even know the difference between theatrical and broadcast mixes! For example, pretty much all of the films at the high tier film festivals will have a 5.1 theatrical mix, a fairly high proportion will also have a 7.1 mix and this year we're already starting to see the first Dolby Atmos mixes turn up at the top festivals, even on short films! (This one for example).

In other words, it maybe pioneered/lead by Hollywood but it's most certainly not only relevant for big Hollywood films. So, I would clarify the statement "the people who actually make the kind of big films that require these sound mixes" by taking out the word "big" and defining "the kind of films" and the "people who actually make" them as any filmmaker trying to make commercial or potentially commercial cinema!

I feel like you're right about this, but again I'm wondering if these arthouse filmmakers make these films with those expensive sound mixes, because I've always heard that they used really tiny budgets. But again, from what I understand, this really expensive cutting edge technology is only really used for Hollywood productions at first, and then when they become more affordable they are also used in independent productions.

I can't really agree with this, certainly not entirely. I agree that Youtube and TV satisfy the AV entertainment requirements of many but I don't agree they satisfy the same entertainment purposes, although of course many don't desire cinema entertainment. Many avid watchers of TV and Youtube are also avid cinema goers. And I think we also have to be careful of the use of the terms "many" and "most" people. Cinema numbers maybe declining/re-adjusting in the US but globally they are rising. Probably around 2% or so of the world's population go to the cinema, while I would imagine a higher percentage watch TV, so your use of the word "most" is technically accurate. I'm not so sure about your use/implication of the word "many" though. I'm sure there are some, maybe even a lot who can't afford, be bothered or otherwise justify going to the cinema but a big Hollywood blockbuster can attract over 100 million people worldwide into the cinema and in my book that too counts as "many"!

I'll be the first to admit that I make some hasty judgments about this topic, probably because I am so disconnected from it. I rarely go to multiplexes, and even people around me who are into blockbuster films are going less and less thanks to Netflix/TV/YouTube, so I suppose I assumed that cinema is having a hard time.

I don't feel that your personal experience/justification for going (or not going) to the cinema is enough evidence to support your belief that cinema "is slowly dying", the evidence suggests the exact opposite! Box office receipts, the number of cinema screens and the number of people going to the cinema are all increasing globally. The number of cinema goers in the US is declining, presumably as cinema is just one of a growing number, diversity and quality of entertainment options but it maybe many years or decades before the emerging markets reach the same point. For the medium, if not the long term, cinema/the big screen experience is a growth industry! Although, the US domestic market is of course a concern.

Again, yeah I suppose I made a mistake, but I did make sure to look at how the US market is declining. But I still think that it will die eventually, and I don't think that's too far from now, but we'll see what happens.

Yes, of course they are "kind of related" but a wise indie filmmaker will also carefully examine and consider those areas where they are more distantly related! It's not just the glut of videos which don't find film distribution, there are also a fair and growing number of pretty decent and even good films (which could potentially attract a commercial audience) which never see the light of day! Virtually always this is because the filmmakers have thought exclusively in terms of the public audience rather than also carefully considered the additional specific requirements of distributors. For example, I could (theoretically) make and cut together a documentary on say the Beetles and maybe I could even do a great job by creating an entertaining and commercially desirable documentary but, if I didn't have say an M&E mix most commercial distributors wouldn't be interested, if I didn't have a theatrical mix, we're cutting down the potential distribution to a small number of speciality/arthouse cinemas and if I didn't have full legal clearance for all the footage/materials in the doco, we've ruled out pretty much ALL distributors on the planet for any distribution platform. An otherwise good film which the public will never get to see!

Oh definitely that's true, distributors have more specific requirements than audiences so we can't just assume if our work is enjoyable it'll be able to get distributed (we have to look more closely at what technical/aesthetic considerations the distributor is looking for).

I'm obviously not saying that the film doesn't physically exist, it obviously does! What I'm saying is that there's probably only a handful or maybe a couple of handfuls of cinemas in the world which can actually screen the film and even most of those would probably need to externally source some rare/specialist equipment to enable screening. In other words, it (AFAIK) no longer exists as a theatrically distributable film, which brings us back to the question of whether a chair is actually a chair if it can't be sat on. 2001 was obviously designed as a piece of cinema and is widely regarded by aficionados/critics/etc., as a very exceptional piece of cinema and I would agree with that assessment but the question of whether it is technically still a piece of cinema, I'm not so sure about. Obviously, the overwhelming majority only have access to 2001 as a video (of one version or another).

Well my point has always been that if people think it's a masterpiece on video anyway, does it really matter? With 2001: A Space Odyssey, I'd definitely say that if anyone gets the chance to see it on the big screen, definitely do it. But I loved it a lot when I saw it on video too, and yes we can get a little bit obsessive about whether we're actually experiencing it as it was intended, but I simply find some forms of video (such as a home theater system) to be great forms of reproducing the cinematic experience (well excluding the communal aspect which in itself has its pros and cons). And most people that I encounter are fine watching movies on their laptops, iPhones, tablet devices, TV, even though I find these viewing situations intolerable in most cases.

In any case, I don't think we have to experience art in its original form in order to appreciate it (at least in most cases). I don't have to have experienced being a Native American purchasing and enjoying the work of an artisan, it has been re-appropriated to a museum environment and I can appreciate that artwork there. I can appreciate Mozart by listening to recordings or listening to different performances, all of which are interpretations of the original intentions of Mozart. I can (theoretically since I actually hate almost all TV) enjoy a TV show watching it outside of the context of watching it being broadcast the first time. And in most cases, I can enjoy a movie on a smaller screen. I think we can agree that experiencing an artwork as it was originally intended is the ideal, but I would argue that we can never experience that. Kubrick didn't make 2001: A Space Odyssey to be screened at this place called the Museum of the Moving Image over 40 years after making the film, he made it for audiences that went to regular movie theaters in 1968, so even though I saw a 70mm print, I saw it outside of its original context as I watched it pretty much as a museum piece. But haha I think I argue too much about this, I see your point, but we have to remember that in the way you refer to cinema it has always been an ephemeral art form and always will be. No film will be widely circulated at cinemas for many years, in the same way that no pop song will continue to be played in its original context from its release, same goes for classical music and the traditional visual arts, we will never experience them as they were really originally intended.
 
I don't see why this should be a problem for a person that wants to make a professional production, it should be a given that a filmmaker trying to make a professional film should get professionals in every technical and artistic aspect of cinema.

At the hyper-micro budget levels common on IndieTalk (let's say less than $100k) this is a problem and it's a problem on two levels. Obviously it's a problem of there just not being enough cash to hire decent professionals for every required role and then there's the less obvious problem of knowing what a "decent professional" is in the first place and knowing where one can/should cut corners and where one shouldn't. Although there are (by necessity) serious weaknesses in most areas of hyper-micro budget filmmaking the area/role which seems to be most lacking is that of Producer. Namely, identifying, raising and allocating the funds to make an appropriate product. In the vast majority of cases hyper-micro (hypcro?) budget filmmakers face a large challenge to even cover their costs because commercial films are made by design, not as a by-product or happy accident of a hobby, experiment or learning experience.

At the same time I have a question, how is it that guys like Abbas Kiarostami make films that are praised as some of the best contemporary work for such tiny budgets? ... I'm wondering if these arthouse filmmakers make these films with those expensive sound mixes, because I've always heard that they used really tiny budgets.

There's no single answer to that question. Sometimes the budgets are not so tiny, due to state (or some other cultural organisation) funding and do have ("those expensive") proper theatrical sound mixes. Sometimes, even with much smaller budgets they have actual theatrical sound mixes, there are certain ways of getting an actual theatrical sound mix with a relatively small budget. And other times they simply don't have a theatrical sound mix. Many/Most Arthouse cinemas have been rigged so they can play non-theatrical sound mixes and also have members of staff or consultants who have a very good understanding of the systems and how to get films which are not fully compliant with modern standards to play. Commercial cinemas/multiplexes operate quite differently from arthouse and film festival cinemas, the films to be screened are decided by a head office somewhere, who expect distributors to supply them with technically compliant films. At the actual cinemas themselves, it's pretty much just a case of loading up the hard drive, routing it to the correct screen and hitting play. The skilled role of Cinema Projectionist virtually no longer exists and has been replaced by 1 unskilled person operating a server which administers all the screens. In other words, a fair proportion of arthouse films have sound mixes no better than one would expect to find at a mid or higher tier film festival. And on occasion, there maybe some other aesthetic facet of the film which garners critical acclaim and awards, not withstanding the fact that it can't technically be screened as a film (outside an arthouse or festival cinema).

...from what I understand, this really expensive cutting edge technology is only really used for Hollywood productions at first, and then when they become more affordable they are also used in independent productions.

Not really. Certainly cutting edge technology is pioneered by Hollywood, Dolby Atmos being a good example, but as soon as that technology proves to be of benefit (aesthetically or commercially), then everyone else will try to follow suit. A film like Gravity for instance is hugely influential, it's a good film, profitable, proved Dolby Atmos is both aesthetically and commercially desirable and walked away with both sound Oscars. I would think that at least a few films in pre-production and possibly even in production at the time hastily re-allocated budget for Dolby Atmos and I'm not talking about Hollywood studio films (most of which would have planned for Dolby Atmos anyway). Even though there are still relatively few audio post facilities which are equipped for Dolby Atmos we are already seeing Dolby Atmos films and shorts at the high tier film festivals.

In any case, I don't think we have to experience art in its original form in order to appreciate it (at least in most cases). ... in most cases, I can enjoy a movie on a smaller screen.

Absolutely, one can also enjoy and appreciate a photo of the Cistine Chapel ceiling but one never knows what one is missing until one actually sees the Cistine Chapel. Likewise, I'm sure there are some who have only ever seen Gravity on the small screen in stereo and still enjoyed it. The danger for filmmakers or aspiring filmmakers in this situation is that making qualitative judgements and/or studying Gravity on the small screen in stereo (or even 5.1), what are they actually going to learn? Certainly very little about modern cinema sound design that's for sure! Worse still, if they had never experienced Gravity as intended, they would probably assume that they are studying modern film sound design!

Kubrick didn't make 2001: A Space Odyssey to be screened at this place called the Museum of the Moving Image over 40 years after making the film, he made it for audiences that went to regular movie theaters in 1968, so even though I saw a 70mm print, I saw it outside of its original context as I watched it pretty much as a museum piece.

Exactly! I find it strange that many critics/aficionados lambaste much modern cinema as all about visual spectacle while holding up 2001 as a great masterpiece, but in it's day that's exactly what 2001 was too. By the time I was old enough to really enjoy cinema Star Wars had already been released and so I could not fully appreciate the extent of the visual shock which 2001 must have been to audiences of it's day. Today we can appreciate the quality, even a certain epic quality of the visuals of 2001 but it's not particularly surprising and there's certainly little/no visual shock.

How much we loose from the translation to the small varies greatly though, for example I think we loose less from say The Godfather than we do from say Gravity or 2001, because both Gravity and 2001 pushed the technological and aesthetic boundaries of cinema in their day whereas The Godfather seems to push only the aesthetic boundaries. I've never seen The Godfather in a cinema though, so I literally don't know what (if anything) I'm missing!

...we have to remember that in the way you refer to cinema it has always been an ephemeral art form and always will be.

That's exactly what I've been saying since my first contribution to this thread!

G
 
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At the hyper-micro budget levels common on IndieTalk (let's say less than $100k) this is a problem and it's a problem on two levels. Obviously it's a problem of there just not being enough cash to hire decent professionals for every required role and then there's the less obvious problem of knowing what a "decent professional" is in the first place and knowing where one can/should cut corners and where one shouldn't. Although there are (by necessity) serious weaknesses in most areas of hyper-micro budget filmmaking the area/role which seems to be most lacking is that of Producer. Namely, identifying, raising and allocating the funds to make an appropriate product. In the vast majority of cases hyper-micro (hypcro?) budget filmmakers face a large challenge to even cover their costs because commercial films are made by design, not as a by-product or happy accident of a hobby, experiment or learning experience.

That's true, it really is difficult to get a film made without a good producer to make the project intended possible.

There's no single answer to that question. Sometimes the budgets are not so tiny, due to state (or some other cultural organisation) funding and do have ("those expensive") proper theatrical sound mixes. Sometimes, even with much smaller budgets they have actual theatrical sound mixes, there are certain ways of getting an actual theatrical sound mix with a relatively small budget. And other times they simply don't have a theatrical sound mix. Many/Most Arthouse cinemas have been rigged so they can play non-theatrical sound mixes and also have members of staff or consultants who have a very good understanding of the systems and how to get films which are not fully compliant with modern standards to play. Commercial cinemas/multiplexes operate quite differently from arthouse and film festival cinemas, the films to be screened are decided by a head office somewhere, who expect distributors to supply them with technically compliant films. At the actual cinemas themselves, it's pretty much just a case of loading up the hard drive, routing it to the correct screen and hitting play. The skilled role of Cinema Projectionist virtually no longer exists and has been replaced by 1 unskilled person operating a server which administers all the screens. In other words, a fair proportion of arthouse films have sound mixes no better than one would expect to find at a mid or higher tier film festival. And on occasion, there maybe some other aesthetic facet of the film which garners critical acclaim and awards, not withstanding the fact that it can't technically be screened as a film (outside an arthouse or festival cinema).

Ah I see. Yes the reason I asked is because I know that Kiarostami in particular was working with less than $100,000 with his films before the 2000's, these films were considered to be low budget even by Iranian film industry standards. But I do know about projects funded by the state or cultural organizations. I didn't really know about the differences in the ways different kind of movie theaters work.

Not really. Certainly cutting edge technology is pioneered by Hollywood, Dolby Atmos being a good example, but as soon as that technology proves to be of benefit (aesthetically or commercially), then everyone else will try to follow suit. A film like Gravity for instance is hugely influential, it's a good film, profitable, proved Dolby Atmos is both aesthetically and commercially desirable and walked away with both sound Oscars. I would think that at least a few films in pre-production and possibly even in production at the time hastily re-allocated budget for Dolby Atmos and I'm not talking about Hollywood studio films (most of which would have planned for Dolby Atmos anyway). Even though there are still relatively few audio post facilities which are equipped for Dolby Atmos we are already seeing Dolby Atmos films and shorts at the high tier film festivals.

Wow so even lower budget films are going to be using this new technology even while it remains expensive? I would assume that these are independent films that are meant to be screened at commercial cinemas, the kind that generally still stick to commercial film conventions.

Absolutely, one can also enjoy and appreciate a photo of the Cistine Chapel ceiling but one never knows what one is missing until one actually sees the Cistine Chapel. Likewise, I'm sure there are some who have only ever seen Gravity on the small screen in stereo and still enjoyed it. The danger for filmmakers or aspiring filmmakers in this situation is that making qualitative judgements and/or studying Gravity on the small screen in stereo (or even 5.1), what are they actually going to learn? Certainly very little about modern cinema sound design that's for sure! Worse still, if they had never experienced Gravity as intended, they would probably assume that they are studying modern film sound design!

I think here's where we disagree, I understand your comparison but I don't think it's as big a difference as seeing a photograph of an architectural structure. When you have a film playing on a small screen, you are still getting essentially the same experience, you're watching a moving image and most of the time you are listening to sound along with it. However, the screen is smaller, the aspect ratio may be different, the video quality may be different, the sound quality/mix may be different, but it's still watching moving images along with sound. When you look at a photo of an architectural structure, you aren't really in its presence, and are not able to move around the space that was constructed. I think in both cases, a photograph of an architectural structure, and a home video version of a film are both reproductions but the nature of the reproductions are very different. You're right that it is ideal to study films as they were meant to be presented, but at the same time home video reproduction can still be used to study film form (narrative structure, story, stylistic elements to a certain degree, etc.).

Exactly! I find it strange that many critics/aficionados lambaste much modern cinema as all about visual spectacle while holding up 2001 as a great masterpiece, but in it's day that's exactly what 2001 was too. By the time I was old enough to really enjoy cinema Star Wars had already been released and so I could not fully appreciate the extent of the visual shock which 2001 must have been to audiences of it's day. Today we can appreciate the quality, even a certain epic quality of the visuals of 2001 but it's not particularly surprising and there's certainly little/no visual shock.

I can see where you're coming from, but the thing is that 2001 is also exceptional in its aesthetics, the themes it explores, and its overall form. It was visual spectacle but it also provided more. I would love if a film like Gravity or most Hollywood blockbusters would do this. At the same time, most blockbuster filmmakers aren't looking to make a film like 2001, so I feel like I'll have a hard time if I want both visual spectacle and incredible aesthetics and ideas in a film. But I personally don't care too much for visual spectacle anyway, so I don't have a hard time finding movies I enjoy. And most people that think that 2001 today don't watch it for the spectacle alone (even though I would still say that it has some value in this regard).

How much we loose from the translation to the small varies greatly though, for example I think we loose less from say The Godfather than we do from say Gravity or 2001, because both Gravity and 2001 pushed the technological and aesthetic boundaries of cinema in their day whereas The Godfather seems to push only the aesthetic boundaries. I've never seen The Godfather in a cinema though, so I literally don't know what (if anything) I'm missing!

It seems to me that Gravity only pushed superficial aesthetic boundaries, but that is just my opinion, I would never place it next to 2001 as pushing aesthetic boundaries. I probably have my opinions because I am from a generation that watches films on any number of devices and not just on the big screen, but I think that most films translate well on good home video systems (including 2001 which I first saw on a home theater system before watching it on the big screen).

That's exactly what I've been saying since my first contribution to this thread!

And I agree with it, but I would say it's only one way of looking at the word. Thanks to repertory screenings, television, home video, and now streaming services, cinema is also being looked at in less ephemeral forms. Probably for practical reasons, people still refer to movies as films or as cinema whether they watch them on Netflix, on YouTube, or DVD/Blu-Ray, and they know how to distinguish them from other forms of moving image art (video art installations, online video, TV shows, etc.).
 
Wow so even lower budget films are going to be using this new technology even while it remains expensive? I would assume that these are independent films that are meant to be screened at commercial cinemas, the kind that generally still stick to commercial film conventions.

Baring in mind that the first Dolby 7.1 film was only released in 2010 (Brave), Dolby 7.1 is therefore still a relatively new, expensive theatrical format and yet I would guess that many, if not the majority, of features exhibited at say Sundance this year had 7.1 mixes and at least one had a Dolby Atmos mix. Bare in mind that the first Dolby Atmos film was released in June 2012 and it only started to become available outside the major Hollywood studios last year, when this year's Sundance exhibitors were already well into production or even already completed.

Another point, all the features screened at Sundance are designed to be screened in commercial cinemas. As I have been trying to explain, a if a film is not designed to be screened at a cinema then it's really a video rather than a film and as a high tier film festival, Sundance is a festival specifically for films. Unlike lower tier film festivals which are film and video festivals or even only video festivals, even though they all call themselves "film festivals". For this reason, almost without exception, all features screened at Sundance will have relatively expensive theatrical mixes and some/many will go further and employ the very latest "Hollywood" tech.

I pick Sundance as an example because all the films are low budget indies, whether they all stick to "commercial film conventions" I couldn't say, I haven't seen any of them and I'm not sure of your exact definition of "commercial film conventions".

I think here's where we disagree, I understand your comparison but I don't think it's as big a difference as seeing a photograph of an architectural structure ... When you look at a photo of an architectural structure, you aren't really in its presence, and are not able to move around the space that was constructed. I think in both cases, a photograph of an architectural structure, and a home video version of a film are both reproductions but the nature of the reproductions are very different.

We will have to agree to disagree then because your description of a multi-dimensional architectural structure compared to a two dimensional photo is actually an extremely apt description of the difference between Dolby Atmos and stereo and even (to a lesser extent) between Dolby Atmos and 5.1 or 7.1. I won't go into the technical details but as an example, there is no possibility of creating the experience of say being out in the rain with stereo, 5.1 or 7.1, with Dolby Atmos there is. Used well, in films specifically designed for it (visually as well as aurally), Dolby Atmos is a significantly different experience!

It's these aspects of the "architectural" design of a film, of it's Dolby Atmos specific sound design obviously but also of it's Dolby Atmos specific visual design and how the two combine which goes to the heart of filmmaking in my opinion. All those Dolby Atmos specific elements obviously do not exist in stereo and therefore cannot be experienced or studied. For example, a particular action, camera angle, POV, movement or framing in Gravity may have been designed/chosen specifically for the additional features in Dolby Atmos. Study the film on a stereo TV (or even a 5.1 HDTV system) and there's obviously no way of realising or identifying any of those situations, worse still, the student is likely to invent spurious reasons/rationale for the choice of a particular angle, POV, etc. Having said this though, a lot of critics, filmmakers and students tend to analyse cinematography as the core "stand alone" aspect of cinema, un-influenced by the sound design regardless of audio format! So it's obviously not going to make any significant difference to those people.

I can see where you're coming from, but the thing is that 2001 is also exceptional in its aesthetics, the themes it explores, and its overall form. It was visual spectacle but it also provided more.

Yes, a cutting edge, exceptional aural experience for it's day as well! I'm absolutely not saying that 2001 was not a masterpiece of cinema, made by one of the greatest cinematic masters or that it was not better in it's day than Gravity (although I find it difficult to judge). What I'm saying is that it was specifically designed with many of the same basic principles of audio/visual spectacle as today's blockbusters. And, as I've already mentioned, the fact that the "themes it explores" are still relevant today, is essentially a fluke of history.

I would love if a film like Gravity or most Hollywood blockbusters would do this. At the same time, most blockbuster filmmakers aren't looking to make a film like 2001, so I feel like I'll have a hard time if I want both visual spectacle and incredible aesthetics and ideas in a film.

Exactly, although some of the basic principles are the same, the precise execution is quite different. Investing the amounts required to make a blockbuster today, aimed at the film market of the late 1960's would obviously be commercial suicide! In many respects, Gravity is probably about as close to 2001 as the current blockbuster film market allows.

And I agree with it, but I would say it's only one way of looking at the word. Thanks to repertory screenings, television, home video, and now streaming services, cinema is also being looked at in less ephemeral forms.

We'll have to agree to disagree here too, as I've said, seeing a video at home is by definition not "cinema" and maybe almost a completely different experience. And, that "one way of looking at the word" is the only way that really matters if one wishes to make cinema professionally.

G
 
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APE: Just stepping in because I couldn't believe that it's been 4 years since Brave was released, so I Googled it and it turns out the 2010 7.1 premiere was with Toy Story 3 and then the Atmos premiere was Brave in 2012. Doesn't affect your point, just makes me feel like time isn't passing quite so quickly!

Anyhow, what I wanted to ask is that, when I was looking up that info about Brave I saw that Wiki lists the films in 2013/2014 which have been released in Dolby 7.1 and they're all major studio fare. Now, it could be that the list is incomplete (which I would expect from Wiki) but I also wondered what the real advantage would be for a 7.1 mix over a 5.1 mix for things like rom-coms or dramas that will get a mainstream release but will play on smaller screens which are unlikely to have 7.1 or Atmos capabilities? Are they still doing it, just in case? Or is it a pointless extra expenditure for dialogue driven films which will find their main home on TV?

Also, I saw from that same list that, in the last couple of years, almost all the 7.1 releases have also been released in Atmos. Is this a trend you've observed (that sound design that's been tailored towards Atmos uses 7.1 as its minimum alternative)? And, if so, is this maybe the position of 7.1 in the current market?

Sorry if this all has nothing to do with what you were discussing, I'm kind of coming in sideways here to satisfy my own curiosity ;)
 
Baring in mind that the first Dolby 7.1 film was only released in 2010 (Brave), Dolby 7.1 is therefore still a relatively new, expensive theatrical format and yet I would guess that many, if not the majority, of features exhibited at say Sundance this year had 7.1 mixes and at least one had a Dolby Atmos mix. Bare in mind that the first Dolby Atmos film was released in June 2012 and it only started to become available outside the major Hollywood studios last year, when this year's Sundance exhibitors were already well into production or even already completed.

Another point, all the features screened at Sundance are designed to be screened in commercial cinemas. As I have been trying to explain, a if a film is not designed to be screened at a cinema then it's really a video rather than a film and as a high tier film festival, Sundance is a festival specifically for films. Unlike lower tier film festivals which are film and video festivals or even only video festivals, even though they all call themselves "film festivals". For this reason, almost without exception, all features screened at Sundance will have relatively expensive theatrical mixes and some/many will go further and employ the very latest "Hollywood" tech.

I pick Sundance as an example because all the films are low budget indies, whether they all stick to "commercial film conventions" I couldn't say, I haven't seen any of them and I'm not sure of your exact definition of "commercial film conventions".

Well no, because we just talked about arthouse cinemas and you told me that these didn't quite have the same standards as films that are designed to be screened in commercial cinemas, which is why I mentioned this in the first place. Arthouse films are not videos, they are films meant to be screened in arthouse cinemas (not commercial cinemas). And of course Sundance films generally follow commercial film conventions, I think it's easy to see the aesthetic differences between a Hou Hsiao-hsien (or Abbas Kiarostami or Bela Tarr) film and a Sundance film most of the time.

We will have to agree to disagree then because your description of a multi-dimensional architectural structure compared to a two dimensional photo is actually an extremely apt description of the difference between Dolby Atmos and stereo and even (to a lesser extent) between Dolby Atmos and 5.1 or 7.1. I won't go into the technical details but as an example, there is no possibility of creating the experience of say being out in the rain with stereo, 5.1 or 7.1, with Dolby Atmos there is. Used well, in films specifically designed for it (visually as well as aurally), Dolby Atmos is a significantly different experience!

It's these aspects of the "architectural" design of a film, of it's Dolby Atmos specific sound design obviously but also of it's Dolby Atmos specific visual design and how the two combine which goes to the heart of filmmaking in my opinion. All those Dolby Atmos specific elements obviously do not exist in stereo and therefore cannot be experienced or studied. For example, a particular action, camera angle, POV, movement or framing in Gravity may have been designed/chosen specifically for the additional features in Dolby Atmos. Study the film on a stereo TV (or even a 5.1 HDTV system) and there's obviously no way of realising or identifying any of those situations, worse still, the student is likely to invent spurious reasons/rationale for the choice of a particular angle, POV, etc. Having said this though, a lot of critics, filmmakers and students tend to analyse cinematography as the core "stand alone" aspect of cinema, un-influenced by the sound design regardless of audio format! So it's obviously not going to make any significant difference to those people.

Actually that's quite interesting, and I might even agree except that I think the essential experience of the cinema can still be felt in different presentation formats. Moreover, most films are viewed not in cinemas most of the time, so I think that the film text can still be viewed in different formats. I feel like Mozart's music is still his music even if it is performed by different performers and recorded by different people. I feel like Dostoyevsky's books are still his own in different translations. In the same way, I feel like the cinematic text can have different interpretations or translations while still being the same work.

Yes, a cutting edge, exceptional aural experience for it's day as well! I'm absolutely not saying that 2001 was not a masterpiece of cinema, made by one of the greatest cinematic masters or that it was not better in it's day than Gravity (although I find it difficult to judge). What I'm saying is that it was specifically designed with many of the same basic principles of audio/visual spectacle as today's blockbusters. And, as I've already mentioned, the fact that the "themes it explores" are still relevant today, is essentially a fluke of history.

Definitely it was also an exceptional aural experience. I wouldn't say that the fact that it's themes are still relevant today is a fluke of history, it's just the product of an extremely talented artist with interesting observations about the world, just like any great work of art that continues to speak to people. I think that undoubtedly 2001 is a better film than Gravity, at least to my cinematic taste and my way of viewing cinema.

Exactly, although some of the basic principles are the same, the precise execution is quite different. Investing the amounts required to make a blockbuster today, aimed at the film market of the late 1960's would obviously be commercial suicide! In many respects, Gravity is probably about as close to 2001 as the current blockbuster film market allows.

Well I would argue that making a film as good as 2001: A Space Odyssey is never a bad thing, it's just thought-provoking cinema that is also a spectacle in its visuals and sound. Gravity seems to only get the spectacle aspect down, but it seems like blockbuster audiences today don't want thought-provoking cinema along with spectacle.

We'll have to agree to disagree here too, as I've said, seeing a video at home is by definition not "cinema" and maybe almost a completely different experience. And, that "one way of looking at the word" is the only way that really matters if one wishes to make cinema professionally.

Again, by YOUR definition. Merriam Webster's first full definition defines cinema as "motion picture —usually used attributively." When most people refer to film or cinema they are talking about motion pictures or movies regardless of how they are presented, although yes there are more specialized meanings like the one you use of course.
 
APE: Just stepping in because I couldn't believe that it's been 4 years since Brave was released, so I Googled it and it turns out the 2010 7.1 premiere was with Toy Story 3 and then the Atmos premiere was Brave in 2012. Doesn't affect your point, just makes me feel like time isn't passing quite so quickly!

Yep, I was going by memory and confused Brave Atmos' premier with the 7.1 premier.

Anyhow, what I wanted to ask is that, when I was looking up that info about Brave I saw that Wiki lists the films in 2013/2014 which have been released in Dolby 7.1 and they're all major studio fare.

That's probably just to keep the list simple. I've had cause to look up quite a few indie films screened at the high tier fests at various times and have been surprised at the proportion which have 7.1 mixes. I haven't done an actual survey so it may just be a fluke of the films I've happened to look into. You've actually often got to dig deep to find this info though as for some reason festival filmmakers often don't list their mix format on sites like IMDb. Do you think this sounds like a mission for rayw, if he's still around? :)

I also wondered what the real advantage would be for a 7.1 mix over a 5.1 mix for things like rom-coms or dramas that will get a mainstream release but will play on smaller screens which are unlikely to have 7.1 or Atmos capabilities? Are they still doing it, just in case? Or is it a pointless extra expenditure for dialogue driven films which will find their main home on TV?

Good questions and not easy to answer without getting technical. The short answer is that 5.1 presents certain problems which means we have to restrict how we use the surround channels or face the prospect of a considerable portion of the audience actually hearing the surround channels coming from in front of them. Dolby 7.1 solves this problem to a large extent by splitting the 2 surround channels into 4 zones. This allows for more precision in how sounds are positioned and more realism when creating atmospheres. In say a simple indoor drama, it's not an earth shattering difference, most cinema goers probably wouldn't consciously notice but it certainly can provide a more immersive experience and make the audience feel more involved.

BTW, all this info relates specifically to theatrical sound, not to home (HDTV, DVD/BluRay) 5.1/7.1, theatrical sound systems are substantially different to home 5.1 systems. Most commercial releases completely re-mix even their theatrical 5.1 mixes into 5.1 mixes suitable for home systems.

Films which have distribution lined up before they start production can obviously design their film and budget for audio post around the requirements of the specific distributor. Films made for high tier film festivals still looking for distribution may decide to cover their bases and do 7.1 (and 5.1 and increasingly Dolby Atmos), depending on the type/stature of distributors they are hoping to attract.

Also, I saw from that same list that, in the last couple of years, almost all the 7.1 releases have also been released in Atmos. Is this a trend you've observed (that sound design that's been tailored towards Atmos uses 7.1 as its minimum alternative)? And, if so, is this maybe the position of 7.1 in the current market?

This answer also relates to the previous questions/answers. First of all we have to consider that while there are opportunities for a micro budget filmmaker to drastically reduce the requirement for a full sized theatrical dub stage (mix room) there are considerable risks to this strategy and so virtually all low (and higher) budget indies avoid this approach and pony up the cash for pre and final mixing in theatrical dub stage. It's quite common to find even just $2m budget indies using the exact same theatrical dub stages as the big Hollywood blockbusters. Of course, all the main theatrical dub stages have 5.1, 7.1 and almost certainly (by now) Atmos capability and they don't specifically charge more for Atmos than they do for 5.1, so if one is going to pre-mix (and final mix) in a proper theatrical dub stage one might as well have it done in Atmos. Except of course that you still need a 5.1 mix and probably a 7.1 mix too, which will obviously take more time (= more money) and some of the audio materials may also have to be designed in 7.1 or Atmos, which is more money too. So Atmos and 7.1 do end up costing more than just 5.1.

Currently there are about 1,500 Dolby Atmos screens on the planet, up until about a year ago there were nearly 5,000 7.1 screens but some of those will have upgraded to Atmos and Dolby is being very "persuasive" in convincing those 5.1 cinemas looking to upgrade or those building new screens to go with Atmos rather than 7.1. At this point in time 7.1 is effectively a legacy system which still needs to be catered for (due to the numbers of 7.1 screens) but I expect there'll come a point in the next few years when 7.1 theatrical mixes die out and Dolby Atmos becomes the de-facto standard. This is a prediction rather than a certainty though!

I'm deliberately avoiding discussing the format war going on between Dolby, Barco and Iosono in this so called audio 3D market. I'm still pretty sure Dolby will win but I'm not as certain of this as I was yesterday, as Barco has announced today that it's purchased Iosono. Most recent/current blockbusters are mixed in 2 (or more!) different theatrical dub stages concurrently to cover all the different formats required (Dolby Atmos, Barco, IMAX, 7.1 and 5.1). Bare in mind though that there are (very) roughly 130,000 screens in total on the planet, so even with 7.1 we're talking about a small proportion and effectively just over 1% of screens with Dolby Atmos but that 1% are the most high profile cinemas. However, this still means that the vast majority of screens are 5.1 only, so 5.1 as a theatrical format is going to be around for quite a while yet.

Sorry if this all has nothing to do with what you were discussing, I'm kind of coming in sideways here to satisfy my own curiosity ;)

No problem, I'm not often asked about theatrical sound formats here on IT, makes a pleasant change!

G
 
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