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Old 03-14-2018, 05:44 AM   #46
WalterB
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A good miniature will age better if done well. Just look at Star Wars episode 1 to 3.
The ships still looks great.
Plus if you indeed build a miniature interior you'll get a more coherent look.
(The set I'd test first with a simple version to see you can make it work technically.)

As for textures:
texturemapping is more than just adding 1 layer.
You need colormapping, but also a map for reflections, for luminance, for subtle 3D-texture and for transparancy. And that is indeed not easy. At least not to me.
Just being able to adjust color on the shading is not really a texture.
None of your replies suggest you tried to convert the textures in Photoshop and assign them one by one by hand. (That would be the most cost effective way if it works. The miniature the most real looking. The free method would be reshooting your old miniature.)

Last edited by WalterB; 03-14-2018 at 06:36 AM.
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Old 03-14-2018, 06:21 AM   #47
WalterB
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BTW,
if you want a 'crystal ship', why not look for a big amethist or something?
In 'spiritual shops' they often have all kind of crystals.
And than somehow add some elements?
https://upload.wikimedia.org/wikiped...e_sceptre2.jpg

It will surely look more organic this way than adding crystals to a model, because the crystal will be the core of the design instead of an addition.

Sometimes a spaceship doesn't really have to look like a spaceship.
In this video I used a USB-wifi-dongle as a spaceship.
I took a picture of it, cut it lose, put another logo on it in Photoshop and added the light effects in AE (nothing fancy: just a few layers with different blur and opacity on top of each other).
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Old 03-14-2018, 10:30 AM   #48
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Quote:
Originally Posted by Modern Day Myth Prod. LLC View Post
Here are photos of crystal sculptures. From these photos, you can see how much harder it is to replicate crystals over flat colors.

https://www.etsy.com/market/crystal_figurines

I'm not so sure about that... you still don't have me convinced. Here are some crystals modeled in Blender:


Crystals are actually one of the easier things to model in Blender. There's actually a "glass" shader built in that doesn't even require you use a UV map.... you really just add a new material and select "glass". There's more to it that that if you want a photo-realistic looking crystal, but like I said if you devote some time to learning the basics, it's not hard. No offense, but it seems like you're overlooking some of the most basic principles of Blender, and they're things that you could actually use/utilize.
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Old 03-14-2018, 12:46 PM   #49
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Nice Kaiborg!

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Old 03-14-2018, 12:48 PM   #50
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Old 03-14-2018, 02:14 PM   #51
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Ice and Refraction: http://www.creativeshrimp.com/create...g-book-02.html

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Old 03-14-2018, 10:36 PM   #52
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Thanks guys. I have a lot to consider.

I am compiling a list of custom model builders with hopes of finding someone affordable and good to build the model for me, since I have next to no time with my very demanding day job and coming back from vaction I am avalanched with crisises that need immediate attention. I don't see more vacation time until June.

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