And here's a pic of one of the many studios I've worked in:
While it's nice to post pictures of great music studios we've worked in, it's completely irrelevant because films are not (sound) edited or mixed in music studios! Here's another pretty picture, of a mix stage I worked at:
As you can see, an entirely different type of "studio"! With Film we're not dealing with "thousands of different listening spaces" and we don't use multiple sets of monitors, just the one theatrical system.
Switching between different speakers when mixing helps your ears from getting fatigued and adapted to one particular sound source. ... Actually, most studios have multiple sets of monitors exactly for this reason.
Even as far as only music studios are concerned, they don't have multiple sets of monitors "exactly for this reason", generally they use them for referencing, not to avoid ear fatigue. When mixing content for TV (or online platforms) I'm well accustomed to having a set of "shitty" (reference) speakers to test a mix but they are just used for reference, not for actual mixing.
I don't think anyone can guarantee what a mix will sound like in the thousands of different potential listening spaces.
So are you now saying that one can't "
make sure your mixes sound good" just by mixing with a couple of different sets of speakers and cans?
Lejeunekyle seemed to be looking for a way to combine his three needs into a budget friendly solution. He probably doesn't need to buy three different systems for mixing, gaming, and music listening.
Then why did you suggest; "use a couple different sets of speaks and headphones when you mix"? And, you now seem to be agreeing that there is a reason studio monitors will provide a "different experience" for gaming, music appreciation and mixing.
A little pair of JBL305 monitors can be had for about $250 or so and though far from great, will probably be a decent enough start for editing sound for film. Not so good for music appreciation but the Audio Technica cans are probably decent enough for that.
G