TrueImage
09-02-2009, 10:35 AM
I'm thinking of having one developed if not. I think it would be hella convenient.
|
View Full Version : Is there a program for creating story boards? TrueImage 09-02-2009, 10:35 AM I'm thinking of having one developed if not. I think it would be hella convenient. Uranium City 09-02-2009, 11:14 AM I believe Celtx (http://celtx.com/overview.html) has storyboard functionality but I've never used it. directorik 09-02-2009, 11:18 AM http://www.powerproduction.com/ http://www.toonboom.com/products/storyboardpro/ http://www.frameforge3d.com/newsite/ Uranium City 09-02-2009, 11:47 AM Wow, those look incredible. And probably worth every penny. TrueImage, were you to develop a stick figure version for the hobbyist community, I'd be your first customer. TrueImage 09-02-2009, 12:39 PM I do research, development, test and evaluation...I'm not a programmer, but I'm a Systems Analyst and I know them all because they develop software for my systems. I could talk to a few of them and see how hard it will be and how much they'd charge me to do it..and all the legalities that go along with it. See, our companies own the rights to anything we create while we work for them. In most contracts, that is. I know mine is set up that way, but theirs may not be. TrueImage 09-02-2009, 12:43 PM Thanks directorik. Those look nice. Pricey, but I can swing it. I just bought the Hollywood Camera Work Courses and they are worth every dime spent. Will Vincent 09-02-2009, 08:48 PM I believe storyboard quick is a bit cheaper.. if it's even still available. Another option to consider is google SketchUp (though I think autodesk owns it now) I have an old version of frameforge that I bought several years ago. While it has a lot of nice features, it was a bit cumbersome and time consuming for my taste. ATP 09-03-2009, 03:18 AM I believe storyboard quick is a bit cheaper.. if it's even still available. Another option to consider is google SketchUp (though I think autodesk owns it now) I have an old version of frameforge that I bought several years ago. While it has a lot of nice features, it was a bit cumbersome and time consuming for my taste. If you have someone like a volunteer set designer who comes from a drawing/fine arts background, then I think having them utilise this type of software will save time. Excuse my ignorance, but in the 'old days', wasn't this function usually handled by someone who specifically undertook this work?? Will Vincent 09-04-2009, 09:44 AM Excuse my ignorance, but in the 'old days', wasn't this function usually handled by someone who specifically undertook this work?? When you've got a budget, generally it still is. :) Will Write For Latte 09-04-2009, 05:08 PM The Only Problem with most Storyboard Software, they don't actually capture the mood and feel of the movie. An Artist adds that missing element, that "Je ne sais quo". If your Budget is tight, I guess you don't have a choice. Then there's the learning curve of the software. Some software will want you to scan your own pic's. Artist aren't cheap, Hollywood pays 2500 to 3500 for about 35-45 blocks (squares) per week. ATP 09-04-2009, 09:31 PM The Only Problem with most Storyboard Software, they don't actually capture the mood and feel of the movie. An Artist adds that missing element, that "Je ne sais quo". If your Budget is tight, I guess you don't have a choice. Then there's the learning curve of the software. Some software will want you to scan your own pic's. Artist aren't cheap, Hollywood pays 2500 to 3500 for about 35-45 blocks (squares) per week. Er...I am quite unfamiliar with the US pricing schemes throughout much of the film industry. While I am sure your payment figures refer to USD, the "35-45 blocks (squares) per week" has me completely bamboozled. directorik 09-04-2009, 09:44 PM ve time. Excuse my ignorance, but in the 'old days', wasn't this function usually handled by someone who specifically undertook this work?? In the "new days" this function is handled by a storyboard artist the same as in the old days. Er...I am quite unfamiliar with the US pricing schemes throughout much of the film industry. While I am sure your payment figures refer to USD, the "35-45 blocks (squares) per week" has me completely bamboozled. The "blocks" or "squares" are each frame of artwork done. http://illustrations.greghigh.com/fogofwar_storyboard.jpg In this example there are 16 blocks. A professional board artist will be able to draw about 35 to 45 of these per week. ATP 09-04-2009, 10:14 PM Good to see that you have a sense of humor, Rik. And thanks for the solid explanation. Astranth1012 09-09-2009, 06:01 PM directorik and Will Vincent already mentioned storyboard quick, which was what I was going to recommend to you, TrueImage. And Will Write For Latte, I think that the 'je ne sais quoi' that you mentioned is very important but I disagree with you about its origin: I've found that doing the storyboards myself with storyboard quick definitely lends a much better specificity and individual emotion, rather than relying on the potentially "off" feeling that is dependent on the translation of a hired storyboard artist. But that's just how I feel! What do you guys think? it's always seemed to me that my digital storyboards were easier to decipher and captured the essence just fine. Spatula 09-09-2009, 09:01 PM If you were to create a flash-browser-based application that would have customizable templates for actors, shot-types, the ability to import and modify photos and to export into a downloadable format I think that'd be amazing. Maybe even this could be a part of indietalk, or an indietalk project? I think it might have interesting applications- storyboards make shooting that much easier, but for those who have no access to graphic artists, having a simple, easy-to-use program would be a great tool. And you could be more creative with how you charge. Make it free membership with ads, pay-per export, upgraded memberships, "template packs" that add in some preset objects so one wouldn't have a muck around too much with individual shapes and drawing.... there's a wealth of opportunity if you do it on the web- and I've seen enough memes out there that incorporate some of those aspects in flash games, so I know it's possible. But I have no desire to actually learn how to do that and get it online since I'm in the middle of a feature film and a film festival, LOL. ATP 09-10-2009, 10:26 AM . Uranium City 11-10-2009, 05:28 PM Celtx version 2.5 is out, and now features expanded storyboarding via a new "sketch tool." |